One good thing about this 64bit build is that hopefully Fazer remakes the plugin and it works on my and so many other PC's.
Luckily 64 bit doesn't give any advantage on standard ISI content anyway, which is the only contents really worth playing at the moment, at least from an open wheeler point of view. So I'll continue using 32 bit in the meantime.
Not sure, think it was after 660 that it stopped working. Quite a few people complained about it. As soon as the plugins load the game would CTD. No matter what we tried, even with a modified dx file it still ctd.
I don't think I'll pass on the wide variety of benefits of 64 bit "just" for one plugin. Looking forward to a 64 bit version though. Wow I'm really used to relying on it.
this and the delta time plugin are essentials for my enjoyment. I wont be switching for now. The 32bt already is an improvement anyways - i can race at the ring and route 666 with a full grid - which is awesome. Might be imagination but it seems to just look nicer too. RF2 is really coming of age - the Apex GT3 mod is just amazing intense fun.
the default exe is 32b ,for 64 need rename the 64b for rfactor 2 only I tested 32 works fine and 64 no
rFactor2 and rFactor2 Dedicated take out , move them were ever you like ,i deleted mine now the two that are left -rFactor2 64bit and rFactor2 Dedicated 64bit just rename them like this------------------------- ( rFactor2 )---and---( rFactor2 Dedicated)
I am slightly worried that this plugin won't be updated any time soon. Would it be possible to make some sort of "bridging" software to make the old 32 bit plugins load in the 64 bit version of rF2? I use a piece of software called jBridge when I make music in Ableton Live, that makes it possible to load old 32 bit vst's and vsti's in the 64 bit sequencer.
TrackMap is working fine with my 32-bit version (build 770), but I can't open the menu. When I press CTRL+SPACE, all gadgets appear onscreen. When I press it again, everything disappears except the map. Any ideas?
your running 32bit ? maybe go into plugin folder --trackmapconf-- and there change what you like or in-game this. Alt+space . l . KeyboardKeyMode = VK_NUMPAD0, EventDown KeyboardKeyZoomIn = VK_DECIMAL, EventDown KeyboardKeyZoomOut = CTRL + VK_DECIMAL, EventDown KeyboardKeyMapMoveLeft = ALT + VK_LEFT KeyboardKeyMapMoveRight = ALT + VK_RIGHT KeyboardKeyMapMoveUp = ALT + VK_UP KeyboardKeyMapMoveDown = ALT + VK_DOWN KeyboardKeyMapIncreaseWindowWidth = SHIFT + VK_RIGHT KeyboardKeyMapDecreaseWindowWidth = SHIFT + VK_LEFT KeyboardKeyMapIncreaseWindowHeight = SHIFT + VK_DOWN KeyboardKeyMapDecreaseWindowHeight = SHIFT + VK_UP KeyboardKeyNames = VK_PAUSE, EventDown KeyboardKeyFrame = ALT + VK_DECIMAL, EventDown KeyboardKeyMapResetPosition = SHIFT + VK_PAUSE, EventDown KeyboardKeyMapSectorColor = ALT + VK_PAUSE, EventDown KeyboardKeyMapNextTrack = ALT + VK_NUMPAD0, EventDown KeyboardKeyInfo = VK_PRINT, EventDown KeyboardKeyIcons = CTRL + 1, EventDown KeyboardKeyText = CTRL + 2, EventDown KeyboardKeyHud = CTRL + VK_SPACE, EventDown KeyboardKeyEditHud = SHIFT + CTRL + VK_SPACE, EventDown KeyboardKeyLeft = VK_LEFT KeyboardKeyRight = VK_RIGHT KeyboardKeyUp = VK_UP KeyboardKeyDown = VK_DOWN KeyboardKeyCommand = VK_RETURN KeyboardKeyMenu = ALT + VK_SPACE, EventDown KeyboardKeyChangeFontBox = ALT + VK_RETURN, EventDown KeyboardKeyCTRLLEFT = CTRL + VK_LEFT KeyboardKeyCTRLRIGHT = CTRL + VK_RIGHT KeyboardKeyCTRLUP = CTRL + VK_UP KeyboardKeyCTRLDOWN = CTRL + VK_DOWN oh forgot this . .. //ModeMap = [ OFF | FIX | ROTATION ] ModeMap =ROTATION