Recent content by MaXyM

  1. M

    Sorry ISI but someone must say it ....

    as continuation to what Zeus said, every title may be modded. game is nothing less nothing more than bunch of files. Point is to get access to data stored in files. Son, would be worry about freedom. However dedicated tools make modding just easier and faster additionaly protecting from making...
  2. M

    To all the people complaing about no DX11 :)

    OK. I understand your point. However your opinion sounded like, turning into DX11 must give performance (which is of course not true). I know that technically DX11 provide more possibilities and room for optimization. But to make use of those optimizations, programmers must write some routines...
  3. M

    To all the people complaing about no DX11 :)

    As in the first part of your sentence, turning into dx11 must not give performance gain. Even in case of pcars, it highly depends on configuration. A lot of people reports more fps in DX9. It's all about optimization which can be performed in dx11 as well as dx9. Untill ISI cannot is not able to...
  4. M

    Graphics

    yeah, right. And to not show cards too early, they purposely create bugs and issues. lol Maybe they have rf2 ready for 4 years already, but spent this time cheating competition :D
  5. M

    Graphics

    If you had such polished car, it would look like in pCARS. What is unrealistic in pcars is ammount of reflection on some cars, not how reflection is generated. Such reflection may appear in real word (doesn't matter on one car or another). But what is important, that those reflections and whole...
  6. M

    New W7 install; al three choices in launcher greyed out......

    correct. This is what I meant (already fixed the sentence)
  7. M

    Graphics

    tjc, but for example pcars with its overglossines still looks more realistic. Just consider cars are detailed (extremely waxed/polished). In other words it's matter of artistic taste, people who prepares textures. In case of rF2 it is matter of engine. Inconsistent reflections (cube vs specular...
  8. M

    Graphics

    Those shaders (build 68) had no fresnel as far as I remember.
  9. M

    Graphics

    ISI stated a few times, and some forum members bring this argument again and again: rf2 will be under constand developement and is not considered as finished after gold. I answered on Nand's post in which he supposed that gfx may be done after other things finished... but what if physics will...
  10. M

    Graphics

    I believe you know difference between "to patch something" and "to develop something".
  11. M

    Graphics

    Do you mean gfx or phisics? Before you answer, consider ISI's statement it will be not finished, rather constantly developed.
  12. M

    Graphics

    I'm sure it is possible with a little of effort. It's really not space-shutle technology. SMS is working on dynamic dirt on cars. At the end it is easier to dimm effect a bit since it is correct regarding calculations. Agree. But currently we have none of these and have no guarantee even...
  13. M

    Graphics

    who knows maybe they are working on brand new gfx engine... it might be excuse for current devel progression ;) true is that gfx is f*** up and ISI doesn't want to talk about its future.
  14. M

    rfactor 2 Car models and lighting

    lovely however unrealistic. This is no how dry tracks look like. Probably that's why it has been replaced by newer shaders.
  15. M

    New W7 install; al three choices in launcher greyed out......

    Only simultanous use of both instances is prohibited (and theoretically should be impossible but didn't tried it)
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