To say they are wrong is not accurate either. You have to understand that the physics model for rFactor 2 has some limitations modelling a...
Hi andylaurence, that's awesome. Ping me when you can. BTW: brief update. Van Diemen is done with modeling and has all texture maps complete. We...
Hi LasseJO - Yes I would be interested in Mygale SJ07 measures. That is a car I've wanted to do for a while but have had no access to in any way....
thanks for the reply lordpantsignton. I found these two threads which offer some clues (below). Need to process them a bit more and look at the...
Thanks for a great thread. Very useful. I have two questions... and some assumptions. Assumptions: The PM file needs the defined pickup points...
The logic appears to be that you have up to 6 "speed" textures per compound (assume 00 is static, no motion). That leaves five blurry textures...
MikeeCZ: are you referring to the Van Diemen or the Ecoboost car? Haven't collapsed any of the meshes yet so they are still not perfected although...
More progress... hopefully I can stop myself adding variations of body work and start getting final game meshes prepped. Looking pretty good on...
RF06 Bodywork (base) complete. Still need to add small details but that will come later. Rounding out each corner now to get right with...
Small update. Van Diemen FF (RF01) bodywork base mesh done. Working on RF05 bodywork which is more common in British and Australian championships....
Mod's not dead. Just taking a looong time to get all data necessary to get physics model accurate. Life often intervenes as well. Unfortunately i...
Gauges Long haul getting the DB1 textured. Have the body and most of the cockpit textured and in game. Currently working on the gauges... two...
Thanks m8. Should have seen that. Thought it was somthing like that. Cheers.
I have two problems that may be related. 1) In Max 11 with PlugIns installed and shader directory path assigned, I successfully get the list...
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