Got a chance to test this and WOW! Great work, man. I had no issues with FPS even though im not on a super PC and i run triples. Very pleased. So fun to run the old school's on. I was thinking. At "Tertre Rouge" when coming up on the new road, that has the long straight, i was kind of expecting a small soft "womp womp" FFB wheel tug. Maybe thats not how it was there, but it sorta looks like it since you go from one road up on another, and thinking 1967 maybe it was felt in the wheel? Like some of those older tracks where there is a tarmac change and you get that little tug in the wheel as you go over it. Sebring i think has it too if my brain works. It might not be like that back in the 60's on that track. Was just thinking out loud here after i came up on that corner a couple times and my brain sort of expected it to be felt. Anywho, great beta. Anything from here is bonus. Was so happy when i saw the big clock up there in the air. Super work. Thank you Woochoo!
So Holy Graal does exist. Thanks for this awesome masterpiece. Nobody mentionned pit stop problem so i guess i am alone with that problem. I enter the pit and nothing happens, no refuel no tyre no countdown. Any idea. Also 460 kph for pit lane speed is too much because when i give the ai the control, the bot enters the pit at full speed... crazy bot.
Thanks On tracks that don't have pit walls you need to request a pitstop first. I think that stops pitlane speeding penalties if someone accidentally crosses the entry line while racing. And to the speedlimit question, I've never seen a speed limit listed for the period, and i don't think there was one. So 460kph should serve that function, or lack of function. Thanks to you too From what i can gather from videos and photos, the transition from the circuit part to the main road seems to have been reasonably smooth. If anything the car rises out of a little camber dip and onto the road, and then over the crown too. That corner (or the first 2/3rds at least) was purpose built when they shortened that end of the circuit for 1932, so I think they gave it enough design/construction attention to avoid such a jolting juxtaposition on the journey. At Mulsanne and Arnage the circuit camber seems to have taken priority too
Thx for the reply, i think i have requested pitstop and the crew was ready but i will try again. About speed it's because i noticed that the ai requested pit stop and entered the pitlane at full speed and never stopped where it should of course
hmm, I don't think i've seen them miss their spots before. I have seen issues with congestion and crashes in the pits though. What cars are you using?
Ok, thanks, I haven't seen that while testing those cars, sorry. Was the car meant to stop in one of the first few pit bays, or further along?
I can't find anything for Le Mans but 1994: starting from the Monaco race onwards, a pit lane speed limit is put in place. Back in 1967 no-one thought about limiting speeds in the pit lane, I can see no sign of one here at 5m34:
This was the earlier response from woochoo: https://forum.studio-397.com/index....ssociation-with-vlm.53616/page-27#post-900013
Jungle Cat Cars #114 of Declan Hilton challenges eventual winner the factory entered Galoppare #104 driven by Jorge Franco Gomez Cobra car pack, inspired by the classic french endurance race of 1954, work in progress