One of the reasons why i added the following to the "wish-list". The "Info" field, that was shown in the old Mod-Manager, is useless now, when you use the Launcher menu for managing mods/comps.
Loading Screens leaked... http://www.mediafire.com/view/l9be2...gho4r,3vj3wg2g3gy5cp8/Gallery#l9be2nijhyboj5w @Digga: it`s up to you, to use them or not...just thought, would be nice to have the new rF2 style anyway
Hi Juergen-BY, that's very nice. For the new version we will use the new loading screens. Thanks for your work great job. Regards digga
Thank you for being willing to work with others to make your already excellent project even better, sooner!
Well said! ^^ Thankyou so much for this track, superb job, from everyone involved. I have been having a lot of fun here over the last few days. I can't believe there are more updates to come too! I could have quite happily raced this track as a final version as it is now. Bravo! Cheers
I guess, it`s not because the AI. Green Road + unbalanced AI Setup seems the reason... However, there is in the next version a new AIW included, done bei redapg. But this new AIW couldn`t improve/compensate bad default setups
From what I have read, you need to create the AI path with a few different cars as the AI path done with a fast open wheeler will likely cause issues for different cars............ like the Howstons.
If that would be possible, it would make things easier. But the AIW-file Path that the AI normally uses as main Path, can only be created with 1 car. But from my experience, that isn't the deciding thing. It's more a question of how you drive and which line you use, when you create the path. And how the AI will behave, don't depends only from that, it also depends on RCD files, the basic setups that the AI use, the power of the cars, your AI settings of strength, aggression, limitation (whatever that causes ) ..... I think it is impossible to create an AIW file that works well for every car with its basic setup. And the possibility of adding "loose" path-files for different cars, is well meant by ISI, but you can't create one for each car class that exists now and will exist in the future.
I *think* there is a way to create separate "FAST Paths" for different cars that overrides the standard Fast Paths but I can't remember how to do it or if it's even possible (can't look now unfortunately). You can do individual AI Fast Paths linked to the RCD but that obviously takes ages!
Especially useless as ISI themselfes doesn´t use that possibilities! What at least would make sense is to add 2 different lines as standard: first "Fastest" for all modern and stable cars and as second one "vintage" or whatever you would call it, for the historic and maybe street cars. (the ones that go wider) And regarding wheather, there should also be a "Wet" line! But since it´s all half arsed, it doesn´t make sense anyway