Man, I just tried out this car for the first time... I must say, you've made me fall totally in love with Zandvoort, a track I couldn't stand previously. This is magnificent work man!! Can't wait for the AI to gain some speed. I'm lapping around 7-8 secs faster than them (tested Meganes).
just out of interest do you actually have simraceway or the original creators permission to do this conversion?
Experiments session... Displacement in 3ds max with a height map from difuse texture and then lods ingame. Maybe usefull for some stuff...
No don't.. This is pure 3D is just a test. The only way to get something similar is using Parallax effect. But rf2 don't have Parallax shader.. :-(
Thanks Nuno, for your Release v0.85 of your fantastic Zandvoort Track! Is there any progress, maybe some new preview pics?
For the vast majority of situations (for all of the images shown above), yes...pretty much. However, because you wouldn't get the self-shadowing that actual geo provides at "extreme" angles to the sun/light, in THEORY, this displaced mesh would look better. However, I'm willing to guess that the polycount isn't worth it, when you think about where else your poly budget could be better spent (i.e. foliage, TSO's, etc.).
x2 Not really... I started a new project in parallel with this one. Sometimes we need to take some fresh air... New project here
Cool! Karts are not my Cup of Tea, but rF2 need more Kart Tracks. Btw...interesting Track Layout. Expanding everything a little bit, could be a nice Track Layout for Race Cars too
Any progress on Zandvoort? BTW...it tooks me half an hour to find this Thread again. Maybe you could start a new Thread with WIP Zandvoort 2014, please...
Its no problem for me. But yes the track is originally from simraceway. The same one I unsuccessfully tried to convert. Not complaining, I think Nuno has totally transformed it, and with a couple more passes, like removing the fictional test trees and adding animated flag marshals, it will be top class.