dont get it... why not to make some skid marks on track, curbs (maybe with out rubbering effect) -its makes track more alive. no one track have clear track surfaces - on every one track there some skid marks always!!
This makes total sense and is, of course, the ultimately superior way to do it. I am just asking if big skid marks appear on curbs like they do in a real track with real cars (or will in the future)? I am sure it's 10 times harder to make a skid mark look realistic on an odd-shaped surface than on flat pavement. We also have the issue of how long do the session skid marks last versus how many skid marks should already be there as a "base?" If they can be done dynamically on surfaces other than pavement, and stay for the remainder of the weekend, then this is the best! If they cannot, then putting some on the main wear areas as "permanent" marks would be better.
http://youtu.be/zicc3wlg5dk I think this is before most of the curbs are painted ? (I assume ISI have them painted knowing the real ones would be), the painted ones on the turn into the infield don't look bright at all ( I know this is perhaps the lighting & camera etc ) but I'm sure they'd still blend in the unpainted curbs look pretty good, bits of soil on them here & there + tire marks etc even though they are very new p.s I'm not keen on the rf2 silverstone curbs either, IMO they let the rest of the track down a little
Having watched the GP of Indy last Saturday, I really like the new layout. It keeps the good parts of the old circuit and adds a better series of corners in the last part of the lap. Thank goodness those two godforsaken slow 180 deg hairpins are gone. I remember Schumacher spinnning out there one year. IMS did a great job considering there is part of a golf course in the infield. I'm looking forward to the release!
Different departments I'd figure, but here is the latest on what JM has to say. http://isiforums.net/f/showthread.php/10662-Jeremy-Miller-tweets-(Senior-Programmer-at-ISI)/page92
Today i saw an new update for Indianapolis track here http://rfactor.net/web/rf2/ http://rfactor.net/web/2016/05/09/indianapolis-motor-speedway-v1-7-now-available/ >> Download link << (447 Mo) Dev Corner Notes http://rfactor.net/web/rf2/devscorner/rfactor2-build-notes/#ims17