Ok... only done about five laps in FP1 with the 2012 F2... noticed the AI seem to barge other AI and me out of the way when leaving the pits. The car in front gets a little tap when the car behind is pulling out... No damage done, just a gentle barge but still, contact is being made. Just thought I`d say.
That's another thing I've noticed as I'm putting more laps in with AI...the cars hit each other when exiting their pit boxes, crash into the barrier on the inside of T2, and a couple other places on the track. RealRoad only seems to draw on certain surfaces for me, too.
Yeh I`ve noticed that real road seems to only appear on certain sections of the track too. It`s pretty bumpy as well, seems to jolt my G25 a little stronger than some other tracks but that`s no biggie. Really enjoying driving here though. Tried the 2012 F2 and now on to the FR3.5...
I think it's too bumpy. I drove around the circuit a few months ago and the roads are nowhere near that torn up. It feels like a straight RF1 port, which is a shame, because I believe that this was announced shortly after the beta was released, and I'd been quite looking forward to it.
I`d agree that it`s maybe too bumpy. I`ve never driven there but it does seem to be a tad on the bumpy side... Nice photos on your site Twista... good stuff. Loving the first one on twistaphoto.com
It is possible to increase the polys on the track. Let me know specifically whats not using RR so I can change the material.
I'm enjoying the track, took out the Formula Two's and all I can say is well done! I agree the ai are a little out of hand but I hardly ever race off line, for today I had no choice so yes would be nice to fix but I love driving the track. As far as it being bumpy I have no idea how bumpy the real track is but it's a street course so I would expect it to be pretty damn bumpy. Haven't driven it enough to really see how the real road is laying down yet. The most positive thing I can say about it, it totally emphasizes how great the physic's of rFactor2 is, love the feeling you get from the track through my wheel, it is awesome. Again, thx so much for this add on!
Had a couple of issues that need to be reported: Racing with the Skip Barber cars, the AI sometimes clip the inside wall along the pit straight. The red light at the end of the pit line remains red during the races leading to DQ's. However the track looks awesome and is fantastic to race on!
I'm a SoCal dude and I drive these streets often and the bumps aren't so bad in my softly suspended non-race car. I suspect in a stiffly sprung race car the bumps would be much more pronounced and would indeed feel very much like this version of the track. I like it!! It's fun!!
Nice track, thanks a lot IDT Would be good if the bumps were a tad smaller anyone got a working HDR profile for it ?
Agree with most posts, such a fun track, Ai get a little slow on the roundabout on first lap, and have a few spins on the chicanes, but that what makes it feel real, Maybe add some polys to the Big Hump up the hill, but the rest is all good, loved the Meganes and Clio's here, Great!