View attachment 8354 View attachment 8355 very nice. a bit frame heavy with the caterham, not as smooth as the lotus. great work though, going really nicely EDIT oops, wrong thread entirely! though it was somewhere else. many apologies
I did a few update, now i playing with the terrain, and the road texture, and just finished some small objects on the track. Uploded the screenshots on my site: http://tpongracz.wordpress.com/
Today I did another "layout" for the DTM, so you will choose which GP layout want to use, F1 with the 2012 logos on the bridge etc and the AI use the F1 fast line, or the DTM with the 2013 track logos, sponsors, and the AI use the DTM fast line so the AI now use the high line on the Sachs corner, and they use much wider the track, so now they use mostly the green runoff area and the rumbles. Because of this I changed the rumble material to real road so you see the dark tire markings on this area. Tomorrow I post few shots, just need to modify something because of the new build and some staff looks different with this build, but luckily we have now HDR on dev mode.
that sounds great, can't tell you how pleased I am with your attention to detail with the AI. real road on curbs is also something others miss, keep up the great work
As i promised, new in-game screenshots available on my site. Here is one of them: View attachment 8486
I just saw today the DTM DRS rules. Unfortunately i can't set these rules in the DTM layout GDB. Maybe later, if we get more options in the game.
Added and/or changed few objects in the pit area. (only for the DTM layout) View attachment 8510 few more shots on my site.