rF2 screen shots.

Discussion in 'General Discussion' started by F1lover, Jan 18, 2012.

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  1. tjc

    tjc Registered

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  2. Tosch

    Tosch Registered

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    Skippy

    Unedited shots. Enhanced the specular reflections in mat props (rims and carbody) and added some ingame bloom to make the reflections a bit more "dramatic". :cool:

    [​IMG]
    [​IMG]
    [​IMG]

    btw, the new car reflections are very nice! The tree shader is horrible. I hope it is a temporary solution.

    [​IMG]
     
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  3. Golanv

    Golanv Registered

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    Nice shots Tosch.
    Did you get this result by messing with ingame effects only? If so what did you do, because I like the look and wanna try that out.
     
  4. UnitedRacingDesign

    UnitedRacingDesign Registered

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  5. Tosch

    Tosch Registered

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    You can edit the reflection properties of objects like carbody and rims in "dev mode" but there is no way to save these settings for game mode. These settings are defined in the gmt files (i think) and it is up to the creator of the mod to set the values. But dev mode is a great tool to figure out what is possible with the gfx engine for the modder and the noob (like me) ;).
     
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  6. Golanv

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    Thanks Tosch, good work anyways :)

    Thats pretty Ales, I wish they would do Mercs aswell. :p
     
  7. FONismo

    FONismo Registered

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    Good looking model and the type i would like ISI to be doing for rF2. I'm personally not convinced by this idea of yours tbh. I don't know you and any of your previous work and so have big doubts about physics.

    Still i respect you guys for wanting to do something with your skills and do wish you luck. Had it been a team of say the guys that did HistorX, DRM and others for instance i would maybe be more interested in the idea. I have always said these mods have a quality of a boxed sim and something i would gladly of paid for. Same goes with the VLM guys and even more recently the quality of stuff from Feels3 i would gladly pay for.

    I can't tell you how many times over the years and even more recently i have seen really top notch models like these, dload them and they drive like crap, pathetic physics which are an afterthought. What stuff have you done in the past with regards to rF1 mods?
     
  8. UnitedRacingDesign

    UnitedRacingDesign Registered

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    @FONismo I was more in the gtr2 than rf1 cause some cars or mods were better supported there. Didnt release anything officialy for rf1, but for gtr2 I made audi R15, several superGT cars for the mod so i was on the projects like Mercedes CLK LM or Porsche GT1.
    There are some none public car where i did physics for Toyota actually and it was few months ago only plus for "rfactor" i did alot of cars for game developer actually but i do have to say that i usually have friends helping me out on physics to.
    But for T5 series ill release a beta of Aura soon, ill posted it in my thread.
     
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  9. Golanv

    Golanv Registered

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    Yay a mod release! Awesomeness!
     
  10. BigDuke6

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  11. SLuisHamilton

    SLuisHamilton Banned

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    Amazing caption. The tire is almost a photobomb.
     
  12. JJStrack

    JJStrack Registered

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    If i would have to pay for a mod, it should at least have good sound. The video about this DTM mod makes me be pessimistic about this.
     
  13. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Any questions and ive answered it to is in our thread so we dont spam here the screen shots thread.

    Cheers,
    Ales
     
  14. FONismo

    FONismo Registered

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  15. tjc

    tjc Registered

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  16. TiTaN

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    16bit sky? =P
     
  17. Matt Bradley

    Matt Bradley Registered

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  18. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Hehe, seeing that guy in the mirror coming from behind should give you alot of space on the track :D
     
  19. DurgeDriven

    DurgeDriven Banned

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  20. Gearjammer

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    Dang DD, someone forgot to turn on the track lights :O
     
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