rF2 screen shots.

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Good image , really demonstraits the power of DOF effects personally I hate them when racing but for still images or replays they are really nice and help make the game feel more Real , Its funny how they have been used on console as a more advanced way to hide aliasing and popup.

The night in RF2 is really good but I would like ISI to impliment / change these 3 things

1) beem should be wider on the road by about 2-4m and have a more textured fall off so it looks like its shone through hedlights ( would love ISI to exsplain how the headlights work if you can use a bitmap to change the projection )
2) beem should light up things 200m away or evan farther but in a subtle way for example u should see the beems on a wall in the distance evan if they are not on the floor.
3) objects with shiny tape on them should glow and light up even if they are in the far periferee of the beem ( I guess they would just need a new specifc shader that interacts with the headlights only)

I'm sure ISI know all this and are just working on more important things the night time in this game has so much potential love the transition from day to night as well !

http://www.youtube.com/watch?v=xox99T8_Xo0
 
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Love the enviromental detail in your first pic Steve. I think the tracks are the stand out feature for me in rF2, very pretty

One from me



 
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FONismo and F1lover, very nice screenshots i like a lot !!! ;)

two unedited from me



 
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Don't know, to me the ingame colors of the standard content look oversaturated, result is a cartoonish arcadish look..not as simlike as it could look. But saturation in general would be very easy to fix for ISI and give the sim a massive quality bump. Can't stop smiling thinkink what modders will come up with in near future...
 
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