Dijon: https://steamcommunity.com/sharedfiles/filedetails/?id=865745371 or (https://steamcommunity.com/sharedfiles/filedetails/?id=558812418) Charade scratch made is wip: https://forum.studio-397.com/index.php?threads/pixsim-track-_-wip.75014/
Dijon is in the workshop, by OBD/Digga. Charade, I am pretty sure that there isn't any version for rF2 (at least, not public).
Cheers. Me too. Is that version in your video available to download anywhere? Be good to give it a try?
here is a link https://drive.google.com/file/d/1iU9evdWNEG9x_hVNihHj49OkHltXhnh0/view?usp=sharing there is 1 bump in the track mesh i think, you can see it in this video about 1 min in it would be great if it could be improved.
Thanks. I`ll check it out. Yes, I saw the bump. I`d really love a scratch built version of Reims 67. Wish I knew how to build tracks.
It is easy, you just throw in a spline on reference image, assign and array road + road verges mesh tiles to it, adjust elevations, cambers, widths, make sure it is correct scale. Then add a tree, a building, a kerb, infield and surrounding land, background, start/finish objects and few other objects. UV map everything rationally in the process, and ideally apply textures at the same time. Then get it into game, work with shaders, reapplying all necessary textures for shaders, you can go very basic there if your track build is basic as well. Adjust all the stuff like spawn points, basic AI line and few other necessary files that define all basic details for track to work in game. And thats it you have your first track in game. If lucky could do it in a week including learning. If skilled and with all the right tools, probably will do it all in one day, and reasonably well as a start. Then spend a month to get it somewhat decent, then spend two more months of unpaid full time labour to make it good. If you have LiDAR data then it is a bit easier, although takes a bit of work to process data. But then you can do the base of the track very fast, and it will be accurate.
WIP version of Pau-arnos available here: https://forum.studio-397.com/index.php?threads/pau-arnos.75097/ new beta version 0.02 of moderne Charade (4 km) https://www.racedepartment.com/downloads/auverhat-by-pixsim-rf2.66368/ or here https://forum.studio-397.com/index.php?threads/pixsim-track-_-wip.75014/page-2#post-1138625
Linas Montlhery now available on Steam WorkShop https://steamcommunity.com/sharedfiles/filedetails/?id=3154646153