This is a very early and basic conversion from an Assetto Corsa version made by Waterworld-BE from RaceDepartment. Thanks a lot for the permission! It´s got a lot of work ahead but real life doesn´t allow me to improve my skills at track modding, so if anyone wants to collaborate with it they´re welcome. Thanks a lot to @Corti , @svictor and Manfred Kaufmann too for their help, patience and advice. https://mega.nz/file/vdZF0b4A#zREDcj505fqOHgEdt7vptVsA6OS45hSepxg0CIyJZRg
some ideas for your track: - use "trackverges" betwen gras, gravel, road,.. On "trackverges_02" you can see that parts, that I mean- better gras texture delete that files: -- Pau_Arnos_scn.zip -- pau_arnos.000 -- Pau_Arnos - copia.scn for better fps: - use for the armco, walls, tirewalls, etc a own colliderwall == so you can set the "CollTarget=" to false on that parts and have only one colliderwall (or more) with the "CollTarget=True" setting
Great, thank you for the tips. I want to learn how to put the track verges objects, they help a lot to overall visual quality. Thanks also to @ThomasJohansen for helping me improve the scn file.
I promised to help out, but have been a little busy, but will try, with those parts I know about. It's a fun little track.
Just downloaded and gave it a go. Previously unknown to me. Turns out to be exactly my type of track, I like its old unofficial vibe, feels natural, a bit more like a classic track than a modern facility. And the mod is very well made, it looks great, and it feels very good too. Looking forward to do much more driving there. Thank you all who made it
Please remember that the newest and best version is the one on the Workshop. P.S. Talking about classic vibes, I don´t know if they changed it by now but until recently they didn´t accept credit card or online paying, you had to go and pay your sessions with cash.