This is a very early and basic conversion from an Assetto Corsa version made by Waterworld-BE from RaceDepartment. Thanks a lot for the permission! It´s got a lot of work ahead but real life doesn´t allow me to improve my skills at track modding, so if anyone wants to collaborate with it they´re welcome. Thanks a lot to @Corti , @svictor and Manfred Kaufmann too for their help, patience and advice. https://mega.nz/file/vdZF0b4A#zREDcj505fqOHgEdt7vptVsA6OS45hSepxg0CIyJZRg
some ideas for your track: - use "trackverges" betwen gras, gravel, road,.. On "trackverges_02" you can see that parts, that I mean- better gras texture delete that files: -- Pau_Arnos_scn.zip -- pau_arnos.000 -- Pau_Arnos - copia.scn for better fps: - use for the armco, walls, tirewalls, etc a own colliderwall == so you can set the "CollTarget=" to false on that parts and have only one colliderwall (or more) with the "CollTarget=True" setting
Great, thank you for the tips. I want to learn how to put the track verges objects, they help a lot to overall visual quality. Thanks also to @ThomasJohansen for helping me improve the scn file.
I promised to help out, but have been a little busy, but will try, with those parts I know about. It's a fun little track.