I have to say I am not sad about it because if the silence is broken it means working on the dedicated servers ...
Hm. I assume the manpower resources are moved to the new game Le Mans, because since this announcement it is like this.
Hello everyone, we have a new hotfix release. This release focuses mainly on AI improvements. Build: 11731633 Server: 11731638 Change log: Fixed cars rolling over Introduced behaviour to deal with understeer and oversteer Fixed various issues related to AI limits: AI no longer ignore walls to attempt an overtake AI won’t deliberately leave the track anymore to overtake AI only leave the track if they get pushed off, rather than going into the grass to keep their safety distance to other cars Fixed AI attempting to overtake when the laws of physics would not allow them to leave their line without crashing Fixed an issue where cars would refuse to pit because other cars already requested a pit stop, causing them to run out of fuel in Qualifying Fixed AI randomly starting to shake and getting confused when overtaking another car, falling back or crashing Fixed cars running off the racing line and sometimes even into walls for a few seconds after spinning Fixed AI sometimes not braking enough for their pit boxes Added a warning to moddev when pit boxes don’t have waypoints, making them inaccessible to AI AI no longer move off the racing line into the middle of the track when shown blue flags, which caused traffic jams In addition to the previous fix, AI no longer lift off in corners when shown the blue flag - They will not fight back and stay predictable, following multiclass rules AI no longer incorrectly interpret player car’s deceleration and change of direction as acceleration - This fixes AI cars rear ending the player Various fixes and improvements for AI pedal inputs, including improved draft behaviour Fixed waypoint lapdist inaccuracies completely disabling AI braking, causing cars to run flat out into walls especially in or near the pits Fixed various issues with obstacle evasion, improving AI behaviour around cars out of control. Known issue: AI still occasionally fail to move off the racing line if they encounter an obstacle on the racing line mid-corner Added emergency state for AI allowing them to overdrive the car if necessary to avoid hitting walls or obstacles Improved safety car physics in wet conditions Fixed AI moving off their lines instantly, causing them to spin frequently if other cars are around - This fixes their behaviour to change lines just enough to get to where they need to be as efficiently as possible Fixed “Finish Session” and “Next Session” to actually finish the session, simulating the rest of it. When the player chooses to skip Qualifying, this will still ensure a reasonable starting grid
could habe been better to put it in a new post lost in the mid of the page 4 not easy to find 20th of July is not in Q2 for me
Sounds great, as I mainly run offline against the Ai, any improvement in this front is greatly appreciated. now…. if only where possible to adjust Ai difficulty during a race weekend will be great (it was able un the ancient ai), even if is needed to restart the weekend. Nothing is as frustrating as loading Nurburgring, do a couple of laps and find out the Ai is too weak/strong and have to leave (unload) the track to adjust in the session settings the difficulty and load again the track. The adjustment of the Ai setting should be available during race weekend, difficulty, aggressiveness and spread. Some time is an iterative procedure to tune the Ai to the perfect parameters for any given track and having to load each time the track to change difficulty gets old fast
I'll give a big second to that! It was even in the not so accient UI for a short time, i was very happy about it, but then it dissappeared again. Very useful feature indeed!
+1 to this. In fact i would like to be able to adjust AI strength and aggression in practice and qualifying session as well, not just race week. If this needs a restart weekend then no problem at all.
Even more useful would be to reinstate the ability to save AI strength per car/track combination, like in the old UI. This is the feature I miss the most as an offliner.