Progress update: A lot things have been changed & improved since. Some notable changes include new fully re-mapped high-res visual groove and puddle map as shown in last post, as well as WIP 3D models for all fences & hedge walls which to replace old 2D walls. Many PBR materials have been updated and added, and various improvements to scenery objects and textures. There are still many things to do. Here is some comparison shots between old v1.03 and new WIP version:
otherwise fine, but in the rain the asphalt looks almost white. in the previous version, the wet track looked good
The WIP version and screenshots mentioned in my last post hasn't released yet (it is still work in progress). The current workshop version is the old v1.03, which has the pure white wet problem which is caused by game's Q2 update WET rendering changes (The track's wet effect has been broken for half year now).
Have people had success with pit stops on this track? Your request gets cancelled if you cross the metaphorical "white line" separating the pits from the track, but there doesn't seem to be a hole in it to enter through.