[REL] Dundrod 1955 - Conversion from GPL (v2.0 updated)

Discussion in 'Locations' started by svictor, Dec 22, 2021.

  1. pascom

    pascom Registered

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    Magnificent!
     
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  2. philrob

    philrob Registered

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    great work and love the attention to detail
     
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  3. Art_Pereira

    Art_Pereira Registered

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    Outstanding work!! Thank you sVictor!
     
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  4. svictor

    svictor Registered

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  5. vava74

    vava74 Registered

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    I said it once, but I will repeat it: this is DLC level
    Absolutely amazing...
     
  6. pascom

    pascom Registered

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    Terrible! :cool:
     
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  7. pkelly

    pkelly Registered

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    Superb eye candy, victor:)
     
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  8. nonamenow

    nonamenow Registered

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    In my top 3 tracks in rF2. Superb. We've run this several times at the F3-Fanatics and will continue to do so in various cars.
    Thx svictor. :)
     
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  9. Art_Pereira

    Art_Pereira Registered

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    Absolutely fantastic!
     
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  10. datasting

    datasting Registered

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  11. svictor

    svictor Registered

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    Currently just finished modeling extended road pieces for all road junctions (previously most side way crossroads or road forks have no surface modeled beyond main road surface area). Due to significant terrain changes, a lot time was spent on adjusting nearby scenery objects. Those new extended roads will help improve the overall view of the track at various view angle.

    All those extended roads are driveable, although they are not modeled into full length for optimization concern (orange highlighted sections are the new extended roads):
    roadjunction.png

    There are still quite a few things (include AIW fix) need to be done before final release, so this will still take another week or two (already working as hard as I can). Thanks again for everyone's support and encouragement through the years, wish you all happy holidays!
     
  12. Corti

    Corti Registered

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    Happy Holidays!
     
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  13. pascom

    pascom Registered

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    Good job and Happy Holidays!
     
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  14. atomed

    atomed Member

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    Have a great xmas, your work is much appreciated.
     
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  15. Lazza

    Lazza Registered

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    Loch Ness monster?!

    upload_2022-12-25_11-0-0.png
     
  16. Chris Lesperance

    Chris Lesperance Registered

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    Awesome work! Looking forward to it. Happy Holidays!
     
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  17. svictor

    svictor Registered

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    Currently a lot more historic stuff have been recreated. Pit lane area has received major overhaul that more accurately reflect the real life pit, especially the new pit exit and pit-in approaching route.

    new pit exit:
    20230102094818_1.jpg

    some comparison:
    pic_1.jpg pic_2.jpg pic_4.jpg pic_5.jpg pic_6.jpg pic_7.jpg pic_8.jpg
     
    Last edited: Jan 2, 2023
  18. Woodee

    Woodee Registered

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    Is it possible to have some variation in the green of the grass infield and outfield as it looks very flat. Or is that an rF2 restriction?
     
  19. davehenrie

    davehenrie Registered

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    i THINK the track should be in black & Grey to match the photos!
     
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  20. svictor

    svictor Registered

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    Hi, all 3D grass field actually already made to follow the ground terrain 2D grass color (with a special UV mapping technique).
    The grass fields show in the screenshots of my last post are closer to trackside, which they have to made to blend smoothly with the greener grass bank, and due to higher view angle (in order to compare with real photo), they may seem a little more greener and .

    Here is a few more screenshots should give a better view of the new multi-color 3D grass:
    20230102225858_1.jpg 20230102225742_1.jpg 20230102225619_1.jpg 20230102225508_1.jpg

    Edit: besides the new outfield grass, the road side 3D grass also now has received 2 addition sets of 3D grass (for a total of 3 road side 3D grass set, and the 2 new grass set each with 4 grass texture variations that randomly distributed).
     
    Last edited: Jan 2, 2023

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