Wishlist for Q4 2022 / Q1 2023

Discussion in 'Wish Lists' started by coasting&cruising, Oct 28, 2022.

  1. nolive721

    nolive721 Registered

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    I have had the FFB multiplier bidding key in my list and shared on the feature request thread for long time but it’s still not here
    Now I bought my first DD wheel few days ago and currently testing on all my Sims including RF2 with a nice set of feature adjustable on the fly including FFB strength so I am not bothered anymore
     
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  2. dav_0075

    dav_0075 Registered

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    First of all thank you studio 397 for the great job 2021-2022! A big thank you. Your super quality Job is paying off ...
    I will be done with the other sims soon if the efforts continue!!!
    My wishes for 2023:
    Content consistent with the licenses held by Motorsport Games.
    Custom offline championship
    Online championship studio 397: essential if you want to develop the RF2 community exponentially and compete with the competition.
    Performance Optimizations
    New modern HUB studio 397
    Cars with official liveries important for immersion updated regularly
    2023 : 10 years of RF2
    100 years of Le Mans 24h LE MANS
    WEC
    : All the Hypercars lmh-lmdh
    Portimao Fuji
    BTCC: Cupra Leon, Honda Civic
    Snetterton Oulton Park Knockhill
    Porsche Supercup/Germany
    Red Bull Ring, Hungaroring, Hockenheimring, Lausitzring + oval, Sachsenring
    Indycar : Long Beach, Road America, Texas motor Speedway, St. Petersburg

    +++ the must-see automobile circuits :
    Road Atlanta
    Watkins Glen
    Mount Panorama
    Macao Guia
    Suzuka
    Kyalami
    Magny Cours
    Paul Ricard
    Bugatti (Le Mans)
    Barcelone


    modern GT3 cars 2022-2024 : WEC 2024 + update of old gt3
    Ferrari 296, Porsche 992, Lamborghini Huracan EVO 2, Mercedes AMG Evo, Honda NSX EVO 2, Chevrolet, Ford Mustang GT3, Audi EVO 2
     

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  3. green serpent

    green serpent Registered

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    Probably a long way off, but more realistic damage, such as guards rubbing on tyres, punctures, debris and oil on track etc etc. Anything that makes the racing more unpredictable and dynamic. More particles like smoke and dirt to make crashes and off track moments a bit more realistic. While I'm at it, dirt physics too!
     
    davehenrie likes this.
  4. finitol

    finitol Registered

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    Ingame:
    Radar
    Relative
    And, please, better VR
     
    coasting&cruising likes this.
  5. pilAUTO

    pilAUTO Registered

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    1 small thing probably not requiring a very high development time (I guess) but really essential :

    A widget displaying on the screen on demand allowing the user to easily and accurately evaluate the clipping with the car/setup that it uses.

    (((Clipping Meter/Measurer)))
    +
    (((FFB multiplier in driving situation/or pause game)))

    That would really be a step forward.
     
  6. AlexHeuskat

    AlexHeuskat Registered

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    when I say the rFactor2 engine is showing its limit, to change the game when we press pause, it needs to rewrite all the game codes.
    I agree when pause, in all the others game, we can change FFB, video settings, everything....
    I really start thinking it's time to switch to UE5 and add rFactor 2 physics....
     
  7. Rui Santos

    Rui Santos Registered

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    [​IMG]
     
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  8. Lazza

    Lazza Registered

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    According to those with game development knowledge, there are reasons UE5 isn't a good candidate.
     
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  9. AlexHeuskat

    AlexHeuskat Registered

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    UE5 limit is the development knowledge, you can do everything you dream with UE5, but you have to know how. A game like GTA 5 is far more difficult about the development knowledge than any racing game.
    Unreal Engine is my favorite engine, it's so powerfull and any programmer knows this
     
  10. Lazza

    Lazza Registered

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    Sorry, I'm obviously confused, thought I was in the rF2 forum.
     
  11. AlexHeuskat

    AlexHeuskat Registered

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    Oups sorry.
     

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