I have had the FFB multiplier bidding key in my list and shared on the feature request thread for long time but it’s still not here Now I bought my first DD wheel few days ago and currently testing on all my Sims including RF2 with a nice set of feature adjustable on the fly including FFB strength so I am not bothered anymore
First of all thank you studio 397 for the great job 2021-2022! A big thank you. Your super quality Job is paying off ... I will be done with the other sims soon if the efforts continue!!! My wishes for 2023: Content consistent with the licenses held by Motorsport Games. Custom offline championship Online championship studio 397: essential if you want to develop the RF2 community exponentially and compete with the competition. Performance Optimizations New modern HUB studio 397 Cars with official liveries important for immersion updated regularly 2023 : 10 years of RF2 100 years of Le Mans 24h LE MANS WEC : All the Hypercars lmh-lmdh Portimao Fuji BTCC: Cupra Leon, Honda Civic Snetterton Oulton Park Knockhill Porsche Supercup/Germany Red Bull Ring, Hungaroring, Hockenheimring, Lausitzring + oval, Sachsenring Indycar : Long Beach, Road America, Texas motor Speedway, St. Petersburg +++ the must-see automobile circuits : Road Atlanta Watkins Glen Mount Panorama Macao Guia Suzuka Kyalami Magny Cours Paul Ricard Bugatti (Le Mans) Barcelone modern GT3 cars 2022-2024 : WEC 2024 + update of old gt3 Ferrari 296, Porsche 992, Lamborghini Huracan EVO 2, Mercedes AMG Evo, Honda NSX EVO 2, Chevrolet, Ford Mustang GT3, Audi EVO 2
Probably a long way off, but more realistic damage, such as guards rubbing on tyres, punctures, debris and oil on track etc etc. Anything that makes the racing more unpredictable and dynamic. More particles like smoke and dirt to make crashes and off track moments a bit more realistic. While I'm at it, dirt physics too!
1 small thing probably not requiring a very high development time (I guess) but really essential : A widget displaying on the screen on demand allowing the user to easily and accurately evaluate the clipping with the car/setup that it uses. (((Clipping Meter/Measurer))) + (((FFB multiplier in driving situation/or pause game))) That would really be a step forward.
when I say the rFactor2 engine is showing its limit, to change the game when we press pause, it needs to rewrite all the game codes. I agree when pause, in all the others game, we can change FFB, video settings, everything.... I really start thinking it's time to switch to UE5 and add rFactor 2 physics....
UE5 limit is the development knowledge, you can do everything you dream with UE5, but you have to know how. A game like GTA 5 is far more difficult about the development knowledge than any racing game. Unreal Engine is my favorite engine, it's so powerfull and any programmer knows this