Why there are so few mods for rFactor2?

Discussion in 'General Discussion' started by Rui Santos, Feb 2, 2015.

  1. hexagramme

    hexagramme Registered

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    Legal or not, as long as it's shiny, anything goes it seems. That seems to be the gist. :D
     
  2. Guimengo

    Guimengo Guest

    There's no point to continue the circlejerk by beating a biased, dead horse.
     
  3. DurgeDriven

    DurgeDriven Banned

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    Well me and me' F3 Evie are pretty stuffed then.......... :(


    loool


    It is only a matter of time more group's physics gurus see the beauty true in rF2 as a driving simulator ..........opposed to a candystore.


    P.S. Think about mod physics that will make ISI cars feel ordinary.

    hehehe
     
    Last edited by a moderator: Feb 11, 2015
  4. Bjørn

    Bjørn Registered

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    <--- Lulz
     
  5. peterchen

    peterchen Registered

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    Let´s get serious again:
    Wild guess, but could it be (technical) possible (and reasonable) that rF2 goes openGL???

    I have really no deeper knowledge of GFX API´s..... worth to speculate/debate about this????
    (serious answers please from people who know more!)
     
  6. DurgeDriven

    DurgeDriven Banned

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    If you want to discuss OpenGL why not make a thread about it.

    The topic is why is there not more mods in rF2, that has nothing to do with OpenGL.


    Flash made more ReAL relevant comments in a paragraph to this thread then the lot of you.


    One reason VLM Junior will use rF2 is for the tuning/ changeable parts. Huge plus.
     
  7. MarcG

    MarcG Registered

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    oh the irony ;)
     
  8. Guimengo

    Guimengo Guest

    [​IMG]
     
  9. GCCRacer

    GCCRacer Banned

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    I'm absolutly no expert or insider, but isn't OpenGL basically on the way out?
     
  10. K Szczech

    K Szczech Registered

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    The only problem with OpenGL is Microsoft :)

    Everyone's been talking about Mantle and DX12 recently but there's little mention in popular media about OpenGL, which when programmed the optimal way is already capable of delivering the level of performance that Mantle and DX12 aim for.

    But, like it has been mentioned, this is off-topic.
     
    Last edited by a moderator: Feb 12, 2015
  11. stdave

    stdave Registered

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    Sorry everybody, I've deleted my post.
     
    Last edited by a moderator: Feb 13, 2015

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