What happened to graphics?

Discussion in 'Technical & Support' started by 2ndLastJedi, Mar 23, 2019.

  1. marvelharvey

    marvelharvey Registered

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    There's obviously a number somewhere in the code that controls the current shadow LOD distance and why the end user doesn't have control over this, I'll never understand. It seems like an incredibly easy option to add:
    Doubling/trebling the current distance would have a major increase in GPU load, but that's what these $1000 GPUs are for.
     
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  2. davehenrie

    davehenrie Registered

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    Atlanta Motor Park, one of S397's tracks, has a glaring example of this as you leave the pits. The pit exit is long and curves back 180 before rejoining the track. Behind the armco is a shadow that draws in behind and barely outpaces your car.
     
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  3. 2ndLastJedi

    2ndLastJedi Registered

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    Louder people ;)
     
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  4. mr.Sw1tchblade

    mr.Sw1tchblade Registered

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    It will be nice if s397 will add options for lod distance/reflections quality/shadows quality(fps).
    I am not belong to cybersport and never will. I want to let this game to use my rtx card as i want.
     
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  5. 2ndLastJedi

    2ndLastJedi Registered

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    Agree, I'm at 50 odd % maxed out atm! Even at 4k my GPU has plenty of headroom but my poor CPU has one core (3) getting pushed into the 90's.
     

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  6. stonec

    stonec Member

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    The problem is that longer shadow LODs will also most likely increase CPU usage (I reckon that shadow rendering is pretty CPU dependent, much more so than post FX etc.). It seems that new sims like ACC are also hitting CPU limits for many users and hence perceived to be badly optimized. I have yet to see a sim that utilizes more than two or three cores very much, but limited multithreading is probably part of the problem.
     
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  7. mr.Sw1tchblade

    mr.Sw1tchblade Registered

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  8. Richard Hessels

    Richard Hessels Member

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    Comeback with a 40 cars in one screenshot and have a look at the framerate than.
     
  9. filippu

    filippu Registered

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    What a load of crap. If S397 managed to make the game this good (and that won't happen in a million years, lack of talent), even with one car, the fps would be in single digits. Compare rF2 with any game, with a similar amount of cars on screen, and the other game will always look better while having better fps.

    When you say it never goes below 70 fps, how many cars do you have at once in Horizon ? Maybe 8 or 10 ? It'd be interesting to compare with similar amount of cars and see what happens.
     
  10. 2ndLastJedi

    2ndLastJedi Registered

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    My oldest Boy plays FH4 on my PC at 4k and every setting maxed (so past Ultra) 8XAA and it never stutters below 60fps under any circumstance ! No matter the amount of cars or weather effects , but it certainly does not have the physics of rF2 ,but that is being done by the CPU anyway isn't it ? In both games rF2 and FH4 my CPU has plenty of room to move but my GPU is close to 90% with vsync on in FH4 but 60 - 80% in rF2 (again rF2 is 4k maxed also with 5XAA and PP High) but rF2 looks a good bit worse than FH4 does.
     
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  11. mr.Sw1tchblade

    mr.Sw1tchblade Registered

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    @filippu 12 cars in single and in multiplayer mode. In normal conditions there are 11 players in 1 session with you. You can see em in real time on your map and find em if you wish.
    Thing is on my screenshot you can see FH3 not 4. Still it's running on pc with descent fps :)
    Both games have beautiful real-time shadows and reflections on your car. Graphical engine using some tricks wich allow it to run this game on xbox with 60 fps. And all environment shadows (shadows from the trees for example) just laying on your hdd :)
     
  12. bobbie424242

    bobbie424242 Registered

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    My main issue is the low framerate (10 fps ?) reflections on own car. It is a bit immersion killing at times.
    Other issue is the rain massive performance hit, especially @ 4K (and on a beefy PC).
    Other than that, rF2 can look great depending on track/cars/time of day/weather.
    It has less aliasing issues than, say, Project Cars 2.
     
  13. mr.Sw1tchblade

    mr.Sw1tchblade Registered

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    @bobbie424242
    Lets not to touch pcars2. I don't have access to my computer so i cant rip you off with proofs.
     
  14. 2ndLastJedi

    2ndLastJedi Registered

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    You mean the Reflections that run at half rate (30fps)! I do agree they are immersion killing and hit framerate hard but man are they bad!
     
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  15. stonec

    stonec Member

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    One trick is that FH was developed by Playground Games, which is an AAA studio with 200 developers. rF2 graphics engine was mostly written by one ISI guy and later ported and updated for DX11 by S397, which is another indie dev studio.
     
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  16. DrivingFast

    DrivingFast Registered

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    In terms of graphic quality, what I think is urgent to review, but I'm not a specialist :

    - Shadows.
    Really urgent.
    - Aliasing :
    The aliasing of the shadows is unacceptable, I have to force the sparse grid X2 (full HD). Improve the global AA.
    - Reflections :
    Please in 60 FPS, it is not intelligent optimization.
    - "True" grass ("")
    - Other things I do not think about at this precise moment.

    In terms of performance, the big problem is that it varies excessively (it is normal that it varies) :
    AI, rain, low sun, night, different categories of AI on the track, ...
    People who play at 12 PM, no rain, 15 AI do not have problems.

    By using all race conditions combined with about 40 AI, FULL HD NOT 4K, a GTX 1080 is the minimum of what it takes.

    The graphics should be downgraded to 4K.
    Again, I am not an expert, but I THINK that rF2 is not optimized enough.
    The quality/performance ratio is very inadequate I think.


    Aim @S397.......
    Please still prioritized on the "Global Realism" (physics, driving under rain, aquaplaning, etc ......) which is the DNA of rF2.
     
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  17. mr.Sw1tchblade

    mr.Sw1tchblade Registered

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    Good to know. Thank you.
    Forza franchise share forzatech engine made by Turn10 studios. But yep it's evolved with help from really big guys.
     
  18. enduser

    enduser Registered

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    You mean the terrain around you outside the track which forms a dark (square like) area traveling as you move... other tracks have it too, it was very apparent in the old zandvoort i think, u see it in turns going in front of you, in straights its in your sides, in AMP the same. Closest thing i can think of is in FPS games where if u turn 180 degrees very quickly textures are blurry only to load msecs after, LOD reduced where u dont look to improve fps but in rf2 its a terrible implementation.

    About the OP i cant tell whats that, like the rear cam pointing at the sky with a dark line in the center?

    Even good mods eg. have distorted rear view mirrors, its rf2...


    I dont think most of us here can handle loud. But hey new dashboard shaders coming, no problem!
     
    Last edited: Mar 31, 2019
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  19. 2ndLastJedi

    2ndLastJedi Registered

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    The rear view monitor isn't in its surround! It's like the screen is not in its housing (boarders).
     
  20. hitm4k3r

    hitm4k3r Registered

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    People are starting to compare Forza with rFactor 2 ... now we have come that far :rolleyes:
    As stonec allready pointed out, the discrepancy in comparing those products at any given level is just pure nonesense and I wonder if people even have an understanding of what they are talking about. Ofcourse it is valid to point out shortcommings, but watching some footage from Forza it is pretty easy to spot that they have more headroom on the CPU side of things by simplifying the physics model. If you guys really think that you can have a sophisticated sim like rFactor 2, ACC or iRacing with the visual fidelity of Forza with the given manpower of those dev studios in mind, then I have to dissapoint you. And Kunos offering a blurry, badly optimized product utilizing a next gen engine using subpar AA techniques just shows that we are quite a long shot of the mark in what our PCs can handle when it comes to simracing. I am sure I am not the only person having issues with texture streaming either.

    So stop pretending that rF2 is the only sim that has visual problems, some that are even there since the beginning. Unless you don't want to have constant stutters, I would advice you to accept the running shadows for now. It is the lesser of two evil. I also would follow the advice from the devs and stop using 3rd party applications to enhance the image quality. It has been pointed out several times that it is the best option to use the ingame settings, otherwise you might produce glitches and other issues that are impossible to track down for the devs. Using the ingame AA, shadows and shadow blur at their max settings will give you a decent image quality and sharpness. That's coming from someone with a GTX770. ;)
     
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