I looked into this back in ~2016 after using Bob's Track Builder and wanting to move to 3Ds Max for more creative freedom. I ended up shelving sim racing all together at the time for other reasons and never got far into it. But now I'd like to go back and try it again, and I'm noticing the resources out there seem to be pretty fragmented and maybe even out of date. For instance, a lot of 3Ds Max specific stuff I'm finding mentions the need for 2012 or older, which I can't seem to find even on Pirate Bay. And, according to Studio 397's roadmap, it almost appears like the engine has changed since those tutorials were written, so I'm wondering if those resources are 100% obsolete now? If things have changed, does anyone know of any start-to-finish guides that are more recent than the ones Jka did on Google Hangouts back in 2016? Are we still limited to 3Ds Max 2010 - 2012, or can we use things like Blender now?