Track AIWs

Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.

  1. SmellySkidmark

    SmellySkidmark Registered

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    Deep Forrest also needs Garage & Pit spots, I think it has 3 or 4, so maybe Grid spots too
     
  2. Manfredk2

    Manfredk2 Registered

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    Deep Forest needs also a left, right and block path. But i am not sure if it is worth the work. Version number is 0.05 and i dont know if the track is still in work or is abandoned

    Edit: new version with 30 garages, 30 pits and 30 grid spots avaiable - please uninstall previous fix first
     
    Last edited: Apr 9, 2022
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  3. memoNo1

    memoNo1 Registered

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    Macau is unfortenaly undrivable with the GT3.
    Fantastic track.
     
  4. Manfredk2

    Manfredk2 Registered

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    Some time ago i uploaded a new revised AIW for Lester 2.01 (Lester_newAIWnohole.rfcmp) which includes now both layouts and fixed a hole on the right side where the railway crosses the track. Could be found on our AIW folder: https://mega.nz/folder/CIIlGQ5C#jmMrO8sfvanSx4D6X8PaLg
     
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  5. RoboCAT10

    RoboCAT10 Registered

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    Adelaide 2017 V1.07 udate rfcmp to V1.08
    Can someone please take a look at his? It was updated by Marc a couple years back, but I still get ai attempting to overtake at turn 8 and crashing. Can a corridor be put in place? Using F1Champs2020/FISI.
     
  6. RoboCAT10

    RoboCAT10 Registered

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    Also some of the AI struggle to leave the pit garage. The rear of the car gets caught.
     
  7. Manfredk2

    Manfredk2 Registered

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    buzz hornet and atomed like this.
  8. Ruben Cerlem

    Ruben Cerlem Registered

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    Hi guys.
    I have been trying to create a new AIW at the 2021 Barcelona circuit, and it always creates some kind of conflict for me. The racing line is perfect for me, but in 2nd and 3rd they make strange movements when braking and closing other riders. I've looked at tutorials over and over and I'm still having problems. I wanted to share it thinking it would go well, but as it stands I'd rather not post it as the AI gaming experience isn't great. Could someone help me try to see the errors, or if you have it, share it? Thank you very much.

    This is link track:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2655669174


    In the circuit without touching the AIW by download default, it brakes before time in the first braking, not stopping to close in many curves, and in the last curve it stops you, and if you want to pass it on the outside, it throws you off the track . That is why I wanted to fix the problem.
     
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  9. Manfredk2

    Manfredk2 Registered

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    This track doesnt load (for me) in devmode
     
  10. memoNo1

    memoNo1 Registered

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    @Manfredk2
    Hi Manfred
    If you have time can you take pls a closer look @ the Macau AIW file from t0p5ercet?
    The GT3 have accidents in different places again and again.
    Regards!
     
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  11. RoboCAT10

    RoboCAT10 Registered

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    That seems to have fixed it, thanks!

    Is it possible turn 9 can be looked in and made it so the AI do not attempt to pass there? When they are close and try to pass the car attempting the pass goes for the move, hits the kerb, spins out.

    Screenshots for reference
    20220509085842_1.jpg ‎- Photos (gyazo.com)
    20220509085844_1.jpg ‎- Photos (gyazo.com)
    20220509085857_1.jpg ‎- Photos (gyazo.com)
    20220509085900_1.jpg ‎- Photos (gyazo.com)
     
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  12. Manfredk2

    Manfredk2 Registered

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  13. vava74

    vava74 Registered

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    I already mentioned on another thread, but I will repeat it again here.
    The Long Beach on the workshop is pretty decent, but the AIW needs work.
    The AI brakes when crossing the start-finish line and, apparently, the AIW is missing the blocking line too.
    I already mentioned this to the author, LuisB in the comment section of the workshop asking him to contact you for help, but I am not sure if he will do it.
     
  14. Manfredk2

    Manfredk2 Registered

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    I cannot open his tracks (LB, also Barcelona) in devmode. His tracks seem to be different to all others. Normally i copy the whole track folder to devmode/locations and open the track in devmode. I have no time and motivation to look for the reason why it does not open
     
  15. RoboCAT10

    RoboCAT10 Registered

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    That seems to work a little better at turn 9, I can notice the AI more often being a little more careful to not make a risky move there. However I do still get the same issue on some occasions.

    20220509185144_1.jpg ‎- Photos (gyazo.com)
    20220509185147_1.jpg ‎- Photos (gyazo.com)
    20220509185149_1.jpg ‎- Photos (gyazo.com)

    I also now get an issue at turn 15 in which the AI will touch the outside grass and go in to a spin.

    20220509185038_1.jpg ‎- Photos (gyazo.com)
    20220509185042_1.jpg ‎- Photos (gyazo.com)
    20220509185047_1.jpg ‎- Photos (gyazo.com)

    I am using F1Champs 2020 by the way, based of the FISI.
     
  16. RoboCAT10

    RoboCAT10 Registered

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    Also slightly off topic - how do I get an updated AIW working in a dedicated server?
     
  17. Manfredk2

    Manfredk2 Registered

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  18. t0p5ecret

    t0p5ecret Registered

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    Hi mate are there specific corners that are causing issues? I remember having to create a slow down and single file for the hairpin.
     
  19. memoNo1

    memoNo1 Registered

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    Hi Mark!
    These are some curves that the GT3 unfortunately cannot manage.
    That would be great if you could take a look.
    If you have time also rain race optimization?
     
  20. RoboCAT10

    RoboCAT10 Registered

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