Track AIWs

Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.

  1. memoNo1

    memoNo1 Registered

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    Seems like many tracks need an AIW for the Indycar baby.
    Road Atlanta also.
     
  2. atomed

    atomed Member

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    OK, let me.have a look at CTMP and RA.
     
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  3. atomed

    atomed Member

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    Where do you guys think they are having the most problems? I was watching them drive and they seemed to have no problem. The CTMP AIW update (the one in my Mega folder) seems to run ok. The Road Atlanta looks like they are having issues because of attacking the kerbs too hard, specially on the esses. I could make a faster path without touching the kerbs, it would be good also for wet conditions. Let me know what you think.
     
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  4. memoNo1

    memoNo1 Registered

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    Unfortunately have to go to work now.
    But I'm signing up to you.
     
  5. memoNo1

    memoNo1 Registered

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    Did you race yourself with the Indycar in CTMP?
    There is also the problem with the curbs.
    Sometimes the AI picks up the curbs too much.
    Maybe the AI thinks it's a GT3?:D
     
  6. atomed

    atomed Member

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    No, only watched them, I´ll do that later. You know we have issues with CTMP trying to make any car go relatively fast. We´l´l try it anyway :cool:
     
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  7. memoNo1

    memoNo1 Registered

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    Thanks for your time and help.
    Is not a matter of course.
    You have to love this sim and the hobby or it won't work.
    And you are a great lover. (Of this Sim.. of course.. :D:p)
    Thanks for your effort.
     
  8. atomed

    atomed Member

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    Hahahaha, thanks for the love explanation, cheers.
     
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  9. vava74

    vava74 Registered

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    rFactor 2 is frequently puzzling and, unfortunately, some official content is published missing the level of refinement on the AIW that can make or break a track.
    Mexico by Andrea's AIW, courtesy of Atomed*, seemingly has a very very good AIW line, as I have been testing GEM's LMP1 there with LMP2 and GTE in the mix and, surprisingly, I am seeing slower cars leaving space or simply avoiding to dive into the apex when I get there quicker with the LMP1s.
    At Monza, there are whole sections where AI awareness seems to be zero...

    * I have noticed, however, that at Mexico, when the AI wants to pit, it swerves violently from the racing line into the pitlane, instead of using a tighter line from the apex of the last turn. Not sure if that can be worked on or not @atomed
     
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  10. atomed

    atomed Member

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    @vava74 I´ll have a look at it, have you noticed if they do this only when they´re alone or in other situations too?
     
    Last edited: Mar 8, 2022
  11. vava74

    vava74 Registered

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    From memory, I believe that it happens regardless of traffic. I get the impression that the pitting line diverts from the racing line well after the curb, but I could be wrong as this could be a conflict between contact avoidance and pitting.
     
  12. atomed

    atomed Member

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    Last edited: Mar 8, 2022
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  13. vava74

    vava74 Registered

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    Haven't tried yet, but I get the impression that the update is over 1.1, when we are now on version 1.3. Is this correct? I don't want to break the install :-D
     
  14. atomed

    atomed Member

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  15. vava74

    vava74 Registered

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    I am hopeless with the MAS tool :-D
    But I will try on the 1.1 and see how it goes.
    Andrea has updated Mexico, Laguna, ... to include DRS zones and/or to block it's usage, can't remember what else...
     
  16. atomed

    atomed Member

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    Oh, I see. Mark did a great video on updating AIWs, very easy and direct, check that one out:
     
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  17. atomed

    atomed Member

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    @memoNo1 Did the Indy´s have problems at CTMP when going alone or fighting? I did a race yesterday and they were pretty consistent when not fighting. Maybe adjust the king before the backstraight and the last turn would be enough.
     
  18. memoNo1

    memoNo1 Registered

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    Most when they fight.
    Have a look into my last vid
     
  19. atomed

    atomed Member

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    Yes, I did, it.seems the fastest path is ok, I'll try to soften left&right
     
  20. atomed

    atomed Member

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