+1 I hope the tracks can be added WITHOUT an ENTIRE mod for the final version of rf2, sincerely I don't see the reason why can't release a standalone track...probably because mismatches... but this will kill track modding
Which in turn would kill RF2. Quite often I try to use period tracks with period mods, as released, but racing Historic GT & Touring Cars on more modern versions of a track (referring to layout) is also done.
If track builders are required to code their track so it can only be accessed by certain mods will limit potential for championships, forcing much longer term use of RF1, defeating the purpose of creating RF2 in the first place.
There are a handful of mods quite a few of my members are eager for [as with many here], but it will be a waste of time having the mods unless we can access a good selection of tracks to run them on.
If I'm sitting down, in 8 to 12 months, to plan an online championship (I only use offline/singleplayer to get screenshots and make videos) and start to see that some of the tracks I want can't be run with WSGT2, or HGT&TC v2.0, due to MODID coding I'm going to be put in a situation where I will resort to RF1, and select Enduracers or HGT&TC v1.9, to get the most enjoyable and satisfying racing I can for my members.
This will have a flow on effect that the mods made for RF2 will only be any good for 'fun runs' and pick up races, which will cause modders to create less, as they don't see their efforts paying off.