[Track Addon] Putnam Park v0.2 Available.

Nice one, Thx!
I have question about Custom HDR Profiles. There supposed to be one, but when im on the track I have empty space where i should be able to choose HDR profile. I click on it but its nothing there. The same is with ISI tracks. Am i missing something?
 
I don't know if you plan to work on elevations, road width or objects around the track (more trees!), but they are some really good vidz to work with :


I think you need to play with your FOV settings ;)
 
Nice one, Thx!
I have question about Custom HDR Profiles. There supposed to be one, but when im on the track I have empty space where i should be able to choose HDR profile. I click on it but its nothing there. The same is with ISI tracks. Am i missing something?

It's auto loaded when you choose the track, with out the HDP it looked quite different (and not as good imo)
 
Is it possible to test the UPDATE facility for this track? Is that possible?

Update facility is broke on components, I tried to do it during dev wont work.

Will probably wait till the next ISI build before releasing an update tbh (mainly because I don't have time, too many other projects)
 
It's auto loaded when you choose the track, with out the HDP it looked quite different (and not as good imo)
Ok, thx. I think you have made lighting on this track spot on. Sunny day looks... sunny:confused:
One more question. Would it be possible to use HDR profile from yours track on other RF2 tracks?
 
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Ok, thx. I think you have made lighting on this track spot on. Sunny day looks... sunny:confused:
One more question. Would it be possible to use HDR profile from yours track on other RF2 tracks?

They need to be tweaked on a per track basis (textures make a difference). Infact my profile is a lot simpler than the ISI ones which change at different times of the day. In summary, It is possible, but not easy and will probably cause mismatches.
 
Nice track, very wide range of vision on the trackside. It will be my first run for every new update from ISI to check out the graphics.
 
Thanks a ton Alex, I just added the track to rf2 Rank (beta, see the other thread for details).

The track works great in the historics, lovely layout and it has a very good flow to it. Also, the AI seem to be doing a nice job of racing on it, they're mostly careful and considerate, just like historics racers should be.

If you add further layouts to the track, please make sure they get their own GDB entries so we can add them to rF2 Rank.

All the best & keep up the good work,

Uwe
 
so, this only works with the all cars and tracks, which doesnt work online... one major problem so far in rF2. Linking tracks to cars sucks big time! Very boring to have only two tracks for the historic cars... and so on.
Btt: the track per se is nice
 
Just ran a couple of races in the F3's and Meganes and a couple of things ive noticed are:

1.) The turn 1 gravel trap doesnt even attempt slow you down, if anything you speed up when sliding across it.

2.) The AI very rarely use the corner apex's if at all resulting in them being way too slow down the straights.

Other than that the track is very well made and very good fun to drive on so thanks alot for releasing it.
 
i tested. good track and interesting layout.

p.s. i wish in a future update with turn signals or references
 
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There are no turn signals in real life :)

Your lucky I added the advertisement boards as a marker ;)

Appears the sand entry doesn't match the tdf, I'm surprised you can drive at all on it...
 
Alex, why not to add some entries to filter properties in gdb to make it available for mods others than all tracks&vehicles?
"RMT" for meganes, "WSFR" for WSR etc...
 
Alex, why not to add some entries to filter properties in gdb to make it available for mods others than all tracks&vehicles?
"RMT" for meganes, "WSFR" for WSR etc...

Track filters dont work, they have to be added in the rfm for the mod, or something silly like that...
 
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