Tool: EngineSoundEditor

Discussion in 'General Discussion' started by Some1, Oct 27, 2012.

  1. Seven Smiles

    Seven Smiles Registered

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    I tried building it from source: it compiled after a struggle but linking with Qt and stuff is not going well :oops:
     
  2. Spitfire1

    Spitfire1 Registered

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    The bugs are: spaces left after saving making sounds muted, sometimes makes reversed sections so game throws error.
     
  3. juanarg70

    juanarg70 Registered

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    Tried this tool but fails to load .sfx file. I have a folder on desktop called "test". Inside this folder is the .sfx and a subfolder called "sounds" with engine .wav files inside.

    The sfx searches the files in desktop/test/sounds

    Am I doing something wrong here?
    Thank you.
     
    Last edited: Apr 20, 2021
  4. redapg

    redapg Registered

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    Check if the Entries in the SFX File matches your Path.
    As an Example, here is an Entry of the SkipBarber
    VS_INSIDE_POWER_ENGINE_1=1.3,SkipBarber\skipb_in_onidle.wav
    If you would load this SFX File, your Path, where the Wav Files are, would have to be
    test\sounds\SkipBarber
    If you can not get it working with your outsourced Folder, use the DevMode.
    There it definitely works. ;)
     
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  5. juanarg70

    juanarg70 Registered

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    Thank you Chris. It worked. Now I need to play with it to get decent sounding engine.

    Engine sound seems lower than idle. I have to amplify them through the .sfx file. Do you normalized the sound volumes in Audacity before exporting then?
     
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  6. redapg

    redapg Registered

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    Good Luck with that. :)
    I guess you can use both Methods, it shouldn't matter.
     
  7. juanarg70

    juanarg70 Registered

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    Hi guys, I lost this tool due to a virus attack. Anyone who still got it and can share it with me. Link is down. Thanks
     
  8. redapg

    redapg Registered

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    Do you remember the exact Name of that Tool?
     
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  9. Nick9320

    Nick9320 Registered

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  10. juanarg70

    juanarg70 Registered

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    Nick9320 likes this.

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