Tool: EngineSoundEditor

Discussion in 'General Discussion' started by Some1, Oct 27, 2012.

  1. Some1

    Some1 Registered

    Joined:
    Aug 23, 2012
    Messages:
    176
    Likes Received:
    14
    Hello!

    I decided to create this little tool for editing the engine sound SFX file in real time. Works with rF1 and rF2 style SFX files.

    [​IMG]

    It is currently in still in beta stage, many features are missing and bugs need to be sorted out.
    Basically, what you can do right now, is specify the sound base dir (for example <rFactor folder>/GameData/Sounds) and then open an SFX file of a car. You will be displayed a tachometer and a list of sound samples. You can rev the engine (either automatically or manually) and change the min/max/natural values of the samples. You can also save the result.

    EDIT: New version 0.3: http://www.siimannuk.com/enginesoundeditor-for-rfactor/

    Since I have many things to do and many projects, I'm thinking about releasing the source code (it's a C++/Qt app), perhaps at GitHub or somewhere like that.
     
    Last edited by a moderator: Apr 7, 2014
    RaceNut, Satangoss, RGrueira and 2 others like this.
  2. UnitedRacingDesign

    UnitedRacingDesign Registered

    Joined:
    Nov 24, 2010
    Messages:
    2,408
    Likes Received:
    938
    That sounds cool ;D, Thank you for that.
     
  3. argo0

    argo0 Registered

    Joined:
    Jan 22, 2012
    Messages:
    624
    Likes Received:
    8
    Good work, well done
     
  4. Maug

    Maug Registered

    Joined:
    Mar 16, 2012
    Messages:
    290
    Likes Received:
    4
    Good idea. Thank you.
     
  5. Pax

    Pax Registered

    Joined:
    Dec 28, 2011
    Messages:
    44
    Likes Received:
    7
    Cool stuff, and I can imagine valuable for the modding guys.

    Post a donate link! :)
     
  6. gpfan

    gpfan Registered

    Joined:
    Sep 5, 2012
    Messages:
    167
    Likes Received:
    77
    Nice, i will try this tool tonight!!!
     
  7. MaD_King

    MaD_King Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,827
    Likes Received:
    611
    Sound good, I will test it asap.
     
  8. Satangoss

    Satangoss Registered

    Joined:
    Jun 2, 2011
    Messages:
    1,123
    Likes Received:
    7
    Thanks!
     
  9. kinser12

    kinser12 Registered

    Joined:
    Aug 21, 2012
    Messages:
    9
    Likes Received:
    0
    I can't get the sfx file to open in this program


    Thanks
     
  10. Some1

    Some1 Registered

    Joined:
    Aug 23, 2012
    Messages:
    176
    Likes Received:
    14
    Did you specify the sounds base dir correctly? (e.g. "<rfactor dir>/GameData/Sounds/")
     
  11. kinser12

    kinser12 Registered

    Joined:
    Aug 21, 2012
    Messages:
    9
    Likes Received:
    0
    Yeah I directed to the sound files and then tried to open the sfx and it comes an error
     
  12. Flaux

    Flaux Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,012
    Likes Received:
    422
    Same here. Also get the error message. Does the tool itself has to be in an specific folder? Or does the sfx file has to be provided in a special way so the tool can read it?

    What do I need to setup for Accleration-, Decclarationfactor and Idle RPM? Maybe this has something to do with it? (don't think so...)


    EDIT:OK My rF1 Backup works. Tried the rtrainer as I saw that it works in your screenshot. So what is the difference?

    EDIT2: The rTrainer has no sound multis in the sfx. Maybe this? (NO)

    EDIT3: Some other sfx files work. Non ISI files... so it has to be something within the sfx, I guess. Thought about missing infos that are placed in the .rfm file (eg. for the sound directory) but the sfx file directs to the right places...

    EDIT4:Or maybe there is a soundfile missing and thats the error message for it? Or does the program not recognize such stuff?

    EDIT5: I also tried to delete all the unnecessary stuff from the sfx file like "// explanations" etc.. but didn't help.

    WIN#1: It plays the inside sounds. But dunno why. Will have a look what the difference is.

    WIN#2: It loads all sounds except of those:
    (VS_OUTSIDE_POWER_ENGINE_1=2.1,F1_1985\V8\F88V8_IDLE.wav <- also loads, but then)

    VS_OUTSIDE_POWER_ENGINE_2=3.1,F1_1985\V8\F88V8_LOW_EX.wav
    VS_OUTSIDE_POWER_ENGINE_3=3.0,F1_1985\V8\F88V8_MED_EX.wav
    VS_OUTSIDE_POWER_ENGINE_4=3.1,F1_1985\V8\F88V8_HIGH_EX.wav
     
    Last edited by a moderator: Nov 1, 2012
  13. Some1

    Some1 Registered

    Joined:
    Aug 23, 2012
    Messages:
    176
    Likes Received:
    14
    Currently the biggest problem with the tool is that it doesn't report much information about what went wrong in case of an error. I'm working on that already.

    Could you please list the SFX files which fail to load and the mod, they're from?
     
  14. Flaux

    Flaux Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,012
    Likes Received:
    422
    As you can see it's the 3 outside power files above. The mod is F1 1985 with the motesky sound update. Would it be enough to upload the soundfolder and the sfx?
     
  15. Some1

    Some1 Registered

    Joined:
    Aug 23, 2012
    Messages:
    176
    Likes Received:
    14
    I think currently you don't need to upload :) I will see what is going on in these sound sfx files.
     
  16. Some1

    Some1 Registered

    Joined:
    Aug 23, 2012
    Messages:
    176
    Likes Received:
    14
    I have uploaded version 0.2, which adds more meaningful error messages and other fixes.
    Updated the link in the first post.
     
    1 person likes this.
  17. Johannes Rojola

    Johannes Rojola Registered

    Joined:
    Sep 8, 2011
    Messages:
    1,038
    Likes Received:
    38
    Wow, this will surely be useful. Thanks!
     
  18. Spitfire1

    Spitfire1 Registered

    Joined:
    Dec 6, 2019
    Messages:
    144
    Likes Received:
    71
    Hey Some1(Siim Annuk :) ).

    Your tool is absolutely brilliant however there are features that could be fixed and it would be brilliant if you could because i know it's not that difficult to do.

    Whenever you save a new .sfx it adds these spaces in between that causes the sound to be muted in game and its such a time consumer to fix it when i know it's an easy fix.
     
  19. lagg

    lagg Registered

    Joined:
    Oct 1, 2012
    Messages:
    3,043
    Likes Received:
    1,958
    2012 thread;)
     
  20. Seven Smiles

    Seven Smiles Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,099
    Likes Received:
    1,152
    Is there another, newer tool than the one @Some1 wrote?
     

Share This Page