pretty sure Kunos' team isn't any biggerS397 team is quite small to mend all the issues they have at their hand
ye kunos is no AAA team either, interesting to see such drastic pace difference.....no idea how to explain it.pretty sure Kunos' team isn't any bigger
That's complete nonesense and you you know it. ACC and rF2 are very different products, especialy in terms of scale. You are comparing a sandbox game with a very focused product that features only modern GT cars. If that's the stuff that you want to race till the end of your time, then you are propably right in using ACC. But it has it's own limits obviously. And going by your argument I could argue that S397 worked on more projects than Kunos. Kunos used an established AAA engine while S397 has rewritten big parts of rF2. Each has it's pros and cons obviously. There are rumors that Kunos will propably go back to using their own inhouse engine for AC2, so the cons might be far more servere than we think.Kunos' work is admirable, all companies work for profit, this company is no different but his work is done with passion. It is incredible how each detail of each car works and how Aris enjoys his work. I think I read that Kunos increased his staff to create ACC, I would not be surprised, the pace of work is very different from that of s397. Kunos created a brand new game around the time that s397 released an alpha interface.
What big projects do you speak of ?I could argue that S397 worked on more projects than Kunos. Kunos used an established AAA engine while S397 has rewritten big parts of rF2.
This point is nonsense sorry, just because ACC focused on GT cars doesn't make it less of a accomplishment ,infact those GT cars in ACC capture wayyy more fine small details than any other paid dlc in RF2.(hell rf2 don't even have very basic working interior lights, which is not something that requires quantum computing to simulate).You are comparing a sandbox game with a very focused product that features only modern GT cars.
Anyway, the reason why the car in ACC is more polished could be simply down to the fact that there wasn't that much data available when the car was created for rF2. The car was brand new when it was released for rF2. How many years have passed since the release? Over two years if I am not completely off the mark.
I think that things are more simple than that.
Studio 397 simply don't care about the authenticity of the cars they deliver. The first thing that a user observe (and which is not subject to interpretation) is the sound of the car. I am not speaking about the quality of the sound. No the bmw in rf2 has the sound of another completely different car (which says a lot about the attention that s397 gave to this car) . And who knows what other details they did wrong.
It is our responsibility to say to s397 that things like that must stop immediately.
No the sound is way off, i'm honestly surprised about your comment, because differences are quite drastic...so should be easier to pick up.I did a quick comparation between the sound on the rF2 car vs the ACC one, and I don't think that the ones here are actually "that off", maybe a higher pitch but nothing really big in my opinion (Maybe something similar to what I reported some time ago here?)
Maybe @Coutie or anyone on the development team can offer us some light about this, but in my opinion, I don't think this is a game breaking thing
That's complete nonesense and you you know it. ACC and rF2 are very different products, especialy in terms of scale. You are comparing a sandbox game with a very focused product that features only modern GT cars. If that's the stuff that you want to race till the end of your time, then you are propably right in using ACC. But it has it's own limits obviously. And going by your argument I could argue that S397 worked on more projects than Kunos. Kunos used an established AAA engine while S397 has rewritten big parts of rF2. Each has it's pros and cons obviously. There are rumors that Kunos will propably go back to using their own inhouse engine for AC2, so the cons might be far more servere than we think.
Anyway, the reason why the car in ACC is more polished could be simply down to the fact that there wasn't that much data available when the car was created for rF2. The car was brand new when it was released for rF2. How many years have passed since the release? Over two years if I am not completely off the mark.
I did a quick comparation between the sound on the rF2 car vs the ACC one, and I don't think that the ones here are actually "that off", maybe a higher pitch but nothing really big in my opinion (Maybe something similar to what I reported some time ago here?)
Your comment actually shows why it isn't a good idea to go into these discussions because most of the people don't have an understanding how game development works. Kunos never had to develop their core engine for ACC. UE is a framework that you use and most of the backend is allready there. Infact that part is developed by Epic Games, a AAA studio with over thousend employes, just to put that into perspective. You don't have to deal with the stuff that S397 dealt with the last couple of years as everything is there allready and pretty much a plugin and develop process. This goes from the UI, UX, sound engine, physics engine to the graphics engine that is ready to use. There is a big market place in the epic store for basicly everything from balistic algorythms for FPS games to technology for RTS games. I personaly know a guy who uses UE for his airplane simulations at work. Ofcourse you can tweak it alot and use your custom engines, but AFAIK Kunos used solutions like FMOD. In that respect developing a game on UE is alot more straight forward than going through the mess that S397 did for the last 5 years. And all this while developing other games like the Grand Tour game, helping with Nascar games and now stuff like the F1 lisenced product. I would argue that they are propably dancing at too many weddings, but it's propably their best way to keep the business sustainable.What big projects do you speak of ?
When S397 got their hands on rf2 the only major thing they did was QSA tyre model.
well in terms of sheer physics improvements you compare it to ACC .....no hate on S397 but it's not even a contest.
From the time of AC1 to ACC the list of physics changes is objectively bigger than rf2 in similar time/years.
Also what rewritten parts you speak of ? new UI ? or CS ? graphics ?..surely they are big task but kunos on other hand did all that PLUS gameplay and physics too !
This point is nonsense sorry, just because ACC focused on GT cars doesn't make it less of a accomplishment ,infact those GT cars in ACC capture wayyy more fine small details than any other paid dlc in RF2.(hell rf2 don't even have very basic working interior lights, which is not something that requires quantum computing to simulate).
Also another thing AC1 was sandbox as well, so its not like they can't do it.
So in the end if you compare AC1-ACC to RF2 to this date, more stuff has been done on kunos side in MULTIPLE areas too !