The reason we need the new tire improvements in GT cars

Discussion in 'General Discussion' started by Nieubermesch, Aug 1, 2021.

  1. Nieubermesch

    Nieubermesch Registered

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    That is a very probable cause for the halt on physics, but it's not like physics have really received much attention before - maybe the physics guys were more focused on cars too, and now they have to divide their focus again inbetween projects. S397 said resources would be shared, but maybe those resources are actually mainly in the graphics side of things? For now at least, since games are going to be built. Maybe they are educating the main people directing the other games and can direct their attention to the community wishes and demands and develop and fix the physics, wherever they might need some more urgent attention.
     
  2. Nieubermesch

    Nieubermesch Registered

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    I think he means the Physics guys can work on other stuff, but artists and the like probably can't really work on the stuff where the physics experts are needed...
     
  3. Sim_Player

    Sim_Player Registered

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    yea i get that.
     
  4. Lazza

    Lazza Registered

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    I've said it before, but here goes: wind. A little fluctuating wind (like the tdf surface undulations, which aren't a simple wave) with the occasional stronger gust, and you stop people being able to constantly drive at 99.98%.

    I imagine this would be moderately difficult (or time consuming, rather than difficult) to implement, and at first it may be global (same wind everywhere, like the rain), but it would be something.

    That then opens up the dynamics necessary for altitude, humidity, track temp and drying, etc. Unlock all that static stuff.
     
  5. Nieubermesch

    Nieubermesch Registered

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    ;);)
     
  6. davehenrie

    davehenrie Registered

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    Physics reworks have been stalled LONG LONG LONG before MG came into the picture. With the exception of some tire work, minor aero tweeks and re balancing, almost zero progress has been completed regarding physics.
     
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  7. Remco Majoor

    Remco Majoor Registered

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    I am 100% agreeing with this. There is just so much potential to make the racing and driving itself much more dynamic and life like. But S397 is atm just letting other sims catch up and overtake them in that aspect. Doe shave the reason that graphics needed upgrading, but now that that is up to standards again, I do think it's time to shift development to the part where rF2 was the best at before.
     
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  8. Sim_Player

    Sim_Player Registered

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    Man i really wish s397 listen to all this. There is SOO much to catch up on physics and gameplay side.
     
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  9. green serpent

    green serpent Registered

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    Not trying to be a fanboy with the defense of the tire behaviour but take a look at this video (I have not watched the whole thing just the first part). If this was a pole position rF2 lap it would be torn apart. Very agressive with lots of slip, yet a lap record (at least at the time don't know about now).


    Just for some balance, how about this video. I was bitching the other week that I didn't think rF2 did this kind of instant loss of control and split second spin very well. Low to medium speed corners you can easily do half spins on corner entry or exit, but never violent loss of control mid corner with the car swapping ends in a split second. She did a bit of a tankslapper kind of behaviour right before the spin though. I might try to replicate it. Maybe it does happen but I just don't drive fast enough! Does this ever happen to you?
     
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  10. mantasisg

    mantasisg Registered

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    That Mclaren might have had plenty of recoverable slip, but look how twitchy and fast it happens. That is a lot more like newest tires that S397 puts on their cars. Clearly a demanding car to drive like that, certainly have to be concentrated and can't sip tea at the same time and drive like that. Also those slips probably did cost some time, but because the lap of this track is so huge the lap record still could be achieved with this much commitment. Anyway, in my opinion.
     
    Last edited: Aug 5, 2021
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  11. Nieubermesch

    Nieubermesch Registered

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    Yes, RF2 can slide and slip - for all the guys who are confused about some of us being critical of it - it's just some of the slides are a bit weird as they look like skating around rather then that kind of on the limit behavior of the car rotating and bring throwed around but with good thecnic. What I mean about unrealistic driving slides are ones where slip angles are weirdly high and the back of the car is suspiciously stable. Setup can help with this, but I doubt such a slip angle should be achieavable in the first place. Gt3 cars actually seem more punishable now. Some other cars with the propper setup you can do some weird skating driving that doesn't quite look like that lap of the Mclaren. That video also has also been shown in other threads like this by the way.

    Yeah, that unpredictable behavior of losing the car is probably down to aero? Maybe that day on the track it was windy... It feels a bit like the car suffers some effect from that, but just speculation.
     
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  12. davehenrie

    davehenrie Registered

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    Realize when watching a replay of any ISI based sim, Our cars do not display the fidelity other sims do, compared to iRacing, our replays are more a large collection of spot samples. May cause the cars to look a little less authentic.
     
  13. Nieubermesch

    Nieubermesch Registered

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    I know that. I mean even playing or looking at real time gameplay.
     
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  14. TheRubber

    TheRubber Registered

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    FYI, the 12c is a 10 years old GT3, slower and less aero dependent cars compared to the current ones. It's more comparable to an actual GT2/Super Trofeo probably. Tires also are different.
    Comparing it to e.g. a 720s GT3 is like comparing F1 from 80s to a F1 from early 2000s.
     
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  15. mantasisg

    mantasisg Registered

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    Yes, I think the same about replays. In rF2 it seems like some fluidity is lost, comparing to what happens real time. For example iracing seems to have very fluid replays, even super slowmotion there is outstanding. There probably might be few simplifications for replays storage and performance in rF2. Anyway, proper cameras in tracks and also ability to adjust FOV and Zoom manually is just one of many things some of us wish for to become better in rF2.

    I love slowmotion (the footage I mean, :D)

     
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  16. davehenrie

    davehenrie Registered

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    Back in the days of GPL vs F1C, we GPLers laughed at ISI's weak replays. They have improved greatly, but are still no match for Kammer's squad.
     
  17. Nieubermesch

    Nieubermesch Registered

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    Beautiful videos!
     
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  18. Nieubermesch

    Nieubermesch Registered

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    Hum, quite important detail! Thanks for that.
     
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  19. mantasisg

    mantasisg Registered

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    Oh yes, that is a good point. But I disagree that difference between 10years older GT3 and latest GT3 car would be anywhere near equivalent of difference between 80s and early 2000s F1 cars, can't be.

    I have found one good vid of 720s gt3, being driven somewhat near or slightly above the limit, hard to judge, because I don't know how fast it should go around that track, but it seems it might be properly fast there:



    Not as edgy as that Nurburgring record video with older Mclaren, but I's say still plenty of play was there. To be honest looks very fun and exciting. I guess they run a lot lower downforce setting, a lot more less drag for long Shanghai straights. So it probably makes the car a bit more squirmy, but less edgy and peaky. I think this 720s GT3 could possibly be driven in more edgy fashion at Nurburgring with high DF setup and more flat out chad driving style like Kevin Estre drove that Mclaren 12C in 2014. But surely cars has evolved since.
     
  20. Pawel44

    Pawel44 Registered

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    So much money wasted on this arcadish game. You can oversteer F488 at 270km/h. Feels like momentum is non existent.
     
    Last edited: Aug 18, 2021

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