So I ran into another problem I tried troubleshooting but ended up at an impasse. Here's what I was trying to do: Add terrain blending to the grass at the inside of T1. For the time being, I used my gravel texture to be able to clearly see if my terrain blending works. I am vertex painting on the vertex alpha channel. However, when testing my results ingame, I got this: View attachment 1409 Most definitely not how I painted the vertex alpha channel. I thought maybe my vertices had become messed up in their numbering or order or something. So I created a brand new plane next to the track to try if that would work fine. It turned out it doesn't. In the bottom left you see the plane with the vertex alpha painted on it. The result was... not correlating too much with it. View attachment 1410 Any ideas?
Ah thanks for that, I only remembered the other thread on it. Since it's been a month - Luc/Scott, has this made it onto the programmer's to-do list?