[REL] T5 series 2012/13 V2 by UnitedRacingDesign

Trying to get best texture/material/shaders setups with dx11. Dirt buildup... Ignore tires/rims-placeholders...
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The most amazing thing is I did a day night race with 21 ai at full video settings and the so did not drop from 60fps once, even with the superb details in these cars.
Can't wait for your other dx11 mods.
 
Hey Alless you ditched the heatfx but try to bring dirt buildup to a car that only drives for an hour in real life.

I quite like the look of the stock dx11 shaders when well used. Not sure you need to do all the work for something a bit irrelevant in my view.

I welcome the shader for the endurance cars though.
 
Dirt buildup, awesome!
Just a question, will it be dinamic?
If yes, can it be bound to rF2 real road?

@Flaux I think we will see all this features (led numbers, dirt, better front lights) ported to EGT and PX cars too so every update is welcome!
What do you mean with heatfx?
 
Heatfx is the visual heat effect you can see around the exhaust tips. Some say it is bugged but I never had problems with it... Heatfx has been in rf2 since day 1 of the beta, sadly not used very often.

Dirt build-up is on the car itself and has no connection to real road. But would be awesome if someday someone could achieve that in real time.
 
Because for me is an effect that in reality is not appreciated so much !!! ,Also looks very ugly, Only the high-speed cameras,
I think Alex's work has been good, and the wait has been worth it, and what remains to come ...
 
Which portal/forum use URD mod's for the daily events or league. I dont want to buy this mods to challenge with AI only?
 
Hey Alless you ditched the heatfx but try to bring dirt buildup to a car that only drives for an hour in real life.

I quite like the look of the stock dx11 shaders when well used. Not sure you need to do all the work for something a bit irrelevant in my view.

I welcome the shader for the endurance cars though.
The dirtbuild is in the shader, and we have the textures. The only thing is to setup few minor things.
This are the stock rf2 shaders for car actually now ;)
Heatfx made alot of trouble in the past and there were rf2 builds where the thing completly didnt work correctly and where i got complains so this was removed for this reasons. Even ISI and now S397 removed those. I might add them back in future to future content when im sure its proven to work properly.
 
Hey Alles, nice work but I've noticed the windows still have that filmy, over-bright, shiny look that was present in the earlier build. Just wondering if this is intentional or an oversight, as the look of the glass doesn't match your own EGT and JT mods let alone the ISI/s397 vehicles?
 
Hey just a small bug,im not sure if its because im still on dx9,but i just had a race,and while racing the drs light on the dash flashes the whole time,anyways unreal update,thank you URD!!
 
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