UnitedRacingDesign
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Trying to get best texture/material/shaders setups with dx11. Dirt buildup... Ignore tires/rims-placeholders...
The dirtbuild is in the shader, and we have the textures. The only thing is to setup few minor things.Hey Alless you ditched the heatfx but try to bring dirt buildup to a car that only drives for an hour in real life.
I quite like the look of the stock dx11 shaders when well used. Not sure you need to do all the work for something a bit irrelevant in my view.
I welcome the shader for the endurance cars though.
@UnitedRacingDesign
The wiper works in the cockpit view, but does not work when it is a camera view.
Is there the plan to fix?
Procedures to make them work were pretty similar to ones used in the video:What voodoo trickery is this!
Old skin files work with filter on Levels and Saturation![]()
View attachment 8179 Hi Alles, example pics above. This is in DX9