[REL] Studio Showrooms

Discussion in 'Other' started by FuNK!, Jul 13, 2018.

  1. FuNK!

    FuNK! Registered

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  2. Brutten

    Brutten Registered

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    The answer is yes.

    It is still a scene and many things can be included.


    upload_2023-7-1_15-57-40.png
     
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  3. FuNK!

    FuNK! Registered

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    Oh, of course misunderstood the question. Sorry!
    You can have everything in the showroom, I believe also animations can be used ;)
     
  4. Brutten

    Brutten Registered

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    Yes
     
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  5. redapg

    redapg Registered

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    @Brutten Are you sure that Animations can be used in the Showroom?
    I haven't tried it for a longer Time, but that didn't work in the Past.
     
  6. Brutten

    Brutten Registered

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    @redapg I will clarify my previous affirmation.

    The showroom, as such, has its own part and another part that depends on the vehicle.

    In the own part (SCN) I can neither assure nor rule out that animations can be included.

    In the vehicle part (XXXXXXXX_Spinner.gen) it is possible to include some animations.

    The original question was if the pilot could be included and the answer is yes, in the GEN since it depends on the vehicle.
    The GMT can be assigned an animation (if the object allows it). See example below.

    In the example image above I use the upgrades to show (or not) extra elements in the showroom.


    <STARTUPGRADES>
    Instance=COMPA<UPNUMBER>
    {
    Moveable=True
    MeshFile=<COMPA> CollTarget=False HATTarget=False ShadowCaster=<SOMBRA> LODIn=(0) LODOut=(99)
    AnimFile=spinner_pose.ANM AutoStart=(2)
    }

    Instance=EXPO1<UPNUMBER>
    {
    Moveable=True
    MeshFile=<EQUIPO1> CollTarget=False HATTarget=False ShadowCaster=<SOMBRA> LODIn=(0) LODOut=(99) ShadowReceiver=True Reflect=True
    }

    (.......)
     
  7. redapg

    redapg Registered

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    @Brutten Thank's for the Information, good to know that Mesh Animations are working in the Showroom too now.
     
  8. Brutten

    Brutten Registered

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    As soon as I have some time, I will do some tests to confirm this information.
     
  9. redapg

    redapg Registered

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    @Brutten I've also made a quick Test already and can confirm it. :)
     
  10. Brutten

    Brutten Registered

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    Right, if the animated objects are included in the GEN file it works correctly.

    Do not forget to mark the object as moveable.
     
  11. FuNK!

    FuNK! Registered

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    They always did support mesh animations in the showroom. But the first actual use I know of, was the official Kart mod by ISI (I think it was still them who did it). The driver was standing in the showroom and came with a static pose animation (very basic, just breathing movement). Also they had included driver feet animation for the very first time with this mod that never was advanced to full driver animation (like shifting etc.) ;)
     

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