G
Guimengo
Guest
I think the Skippies were the last cars, with the BT20, to get an update before newer tech became the standard. An overhauled (visuals and driving) Skip Barber pack would be extremely welcome.
Almost one year later and after trying the recently updated Skippy in iRacing (after a long hiatus), I can only say that I am drooling at the prospect of the Skippy with the latest steering/FFB system from the most recent car releases and the latest tire grip formulas. The two should combine to make the Skippy feel much more planted (like a real one) and deal with the too little grip from the rear tires. For the first time for me, the iRacing version feels and acts better than the rF2 version. But I am confident the updated ISI Skippy will take the crown back![]()
I hope you won't mind if I disagree with you.
Just drove again Skippy at Sao Paolo (you can drive them on big fast tracks, they don't catch cold outside), and for me, it is in it's actual state, the better car in the ISI stable to highlight the advanced physics of RF2 (may be not a very sexy car, but who cares).
The car is a pure delight to drive (manual gears, double clutch, toe and heel), and a perfect learning tool, highly recommended before driving more powerful classics. The car is easy to control and the drive is relaxed if you drive it smoothly and within you capabilities.
I just lapped at Sao Paolo (20 laps), and no unwanted spins, but beautiful four wheel slides in fast curves, provoqued oversteer in slow corner entry, pure driving bliss, you know at each moment what the car is doing and will do next.
So in my point of view, no need for a "Sticky Barber", we have boatloads of "easy" to drive cars in RF2 (because you know, realistic doesn't mean difficult to drive)...
Cheers.
The car is a pure delight to drive (manual gears, double clutch, toe and heel), and a perfect learning tool, highly recommended before driving more powerful classics.
Cheers.
Is the Skippy clutch worse than those of other RF2 cars?-1
Lack of realistic clutch makes your claim false.
http://isiforums.net/f/showthread.p...-a-realistic-clutch-option-in-rFactor-2/page8
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Is the Skippy clutch worse than those of other RF2 cars?
My post is what I think, not any absolute truth, I make no claim of realism anywhere in my post, you are welcome to think otherwise, let me be delighted with the skippy please.
Cheers.
I never loose sight of the fact that I only paid 45 dollars for RF2, I feel that I have already received an outstanding value in exchange from ISI, and every new update brings an improvement to my experience.Sorry I thought you was simulating skippy and not playing simcade. My mistake sorry, you are welcome to be delighted with it.
I never loose sight of the fact that I only paid 45 dollars for RF2, I feel that I have already received an outstanding value in exchange from ISI, and every new update brings an improvment to my experience.
I drive with what many describe as a toy wheel, a G27, and I am now affraid to confess, I enjoy every minute of it.
I also drive real cars, and even with this reference, I still enjoy playing with RF2, as I don't expect RF2 to be the equivalent of several thousands dollars professional simulators rigs.
Should I refrain from enjoying driving RF2 cars (playing simcade), and exasperate my frustration by thinking of the missing features of RF2?
Cheers.
Nobody is frustrated just remember that ... my opinion is as valid as yours.
And lastly, Lgel--how can you possibly use 50% throttle sensitivity (why, I might ask?) and think that you are experiencing the car's responsiveness as intended by the author/creator/modder? If a car has a hair-trigger throttle or not, that has to be built-in to the sim as best as the author can. If we have to reduce throttle sensitivity to make the car behave....??? I thought you were the advocate that people learn how to drive properly, not use aids or masks or even set-up tricks? In this case, the Skippy should not have a very sensitive throttle. The cars are relatively gutless by open-wheel race car standards.