toebee
Registered
Hey guys. I just realized it's been about 3 1/2 months since my last update. Clearly I am terrible at guesstimating how much time is needed. The track isn't ready for public consumption just yet. Getting closer though. I think the extra time will pay off in the end. I added the new rain shader to the race surface. It appears the drying path created is much more sensitive to the poly mesh density than it is to the real road rubber path. I am having to increase the density of the current surface. Also working with LilSki to match the character of the racing surface to try to match what you feel in AC. Which is a little harder than a normal model conversion. Since the two sims go about generating the surface in very different ways. I have finished up the garage area and night lighting. Adding ambient occlusion shadows. I don't think they ever raced here at night. Not much in actual track facility lighting. So I went ahead and added night lights to some RV's, flash bulbs. Had a little fun, got creative and made some animated trash can fires. As well as an animated marquee on the Goodyear blimp. Here are some screens of my latest progress 
