rFchallengers DLC - New GT3 cars

Discussion in 'General Discussion' started by JuanP006, Dec 12, 2018.

  1. kimbo

    kimbo Registered

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    After buying the new gt3 pack, in multiplayer I am having connection lost in sebring, deleted the shader and cbash folders , deleted the bin32 and bin64, am I the only one with this problem?
     
  2. Voltaic

    Voltaic Registered

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    Delete d3d9.dll from the bin64 and bin32 folders: Steam\steamapps\common\rFactor 2\Bin64 (and \Bin32)
     
  3. kimbo

    kimbo Registered

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    I have already deleted the folders bin32 and bin64, now I do not have any d3d9.dll in them, but the problem still persists, anyway thanks for the reply
     
  4. Voltaic

    Voltaic Registered

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    Try running game file integrity from Steam, it may replace/fix any missing or corrupted files
     
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  5. datasting

    datasting Registered

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    same problem in Silverstone from S397

    GRAB_220.JPG


    CBash & Shader delete.
     
  6. GTClub_wajdi

    GTClub_wajdi Registered

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    Stupid question, which tires does the AI use in qualification sessions, soft or medium? How can we know that?
     
  7. fsuarez79

    fsuarez79 Registered

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    They use S9 (Hard compound) in all sessions. At least the official GT3/GTE/LMP cars. Not sure if it can be set differently with mods for example but you can verify it with Log Analyzer.
     
  8. ceecee

    ceecee Registered

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    It can be defined by the Upgrades.ini in Combination with a TrackConfigsBase.ini File.
    But this option to select a different tyre should be available in the Tuning Screen. (which it is not !)
     
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  9. GTClub_wajdi

    GTClub_wajdi Registered

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    Thanks, but how is this possible? Why can I use medium or even soft compound and they only hard? In real life races every races category from F1 to GT’s.... they usually use soft compounds in qualification. Now I understand why I almost get the first place in qualification sessions even with the AI set to 110%.
     

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