Discussion in 'News & Notifications' started by 88mphTim, Oct 7, 2010.
perfect - can`t await more of them.....
Now there's two words I've been hoping to see!
Basicly, what i meant is making shadows really really dark. A big contrast between lighted/shadowed surfaces. Well, i was not talking about the shadow beneath the cars, but the shadows that cars generates over their self bodies, like could be the shadow generated by a rear wing over the rear end of the car... No doubt this is a great feature, and means another little thing that, when we see it, our brain doesnt get attention to it as a "weird thing". Our brain will take it natural, as we are used to see in real life, so the sensation of reality visuals will be better.
So, if this feature can render big contrast between lighted/shadowed surfaces (as in a real sunny day) it will be awesome.
Check that iRacing has this feature, and it is not that bad. Indeed it is really good, but i think, shadows should be even darker in order to get a nicer visuals. Well, that's my opinion.... what are yours?
He's talking about HDR, another post FX we have planned, but not yet implemented....
These different post effects, will we be able to turn them on/off individually and adjust their strength?
Won't know until they're implemented, but I would IMAGINE that you would be able to turn them on/off, yes. Strength--it's not a bad idea. We'll keep it in mind for sure
Don't do that. At least everybody is pleased with the result and nobody can moan about the to strong or to weak light effects.
WIP's look beautiful so far!
Thanks for the screens, the Sepang circuit looks great, nice job Scott and SLN
What I really like that you guys listen what we fans want
FTR I was poking at the people complaining about grass color. What is that saying? The grass is always greener IRL then in your simracing track.
Hello i just wanna make a suggestion about system req of rfactor 2,Well everybody wants the game looking like a title of 2010 with all kind of fx applyed to the game and i see it mentioned it will be worked apone , what i suggest is the possabilty to turn them off . This should result in lower sys req (reffering to pixel shaders ) Y have an ati radeon 9550 wich supports only shader 2 or lower . The thing im trying to point out that sys req will be very important and it would be nice if the graphics could be scalebale like starcraft 2 for example wich i can run ,or like left 4 dead 2 wich are not very old games.(both companies that made this 2 games that i mentiond suported weaker hardware , hope u guys will to)
Edit : O yeah i almost forgot a bad example is wrc 2010 wich dosen't look very good but dosen't run on weaker machines(played on a friends pc )
For everyone that wants to say just buy a new video card , just consider my motherboard is on agp (really expensive or hard to find video cards and i don't have cash to buy new pc ,so SssssHhhhhhh!!!!)
We do keep this in mind. One of our goals is to make rF2 scalable to a variety of hardware...
Very nice tracks scott.... i'm curious how this "city track near nice" would look like in rF2 style
Damn... this is called teasing! It's not fair!!!
That's no teasing, checking out and dreaming how the new infield of this "far-away-desert track" is going to look like is teasing
Tzz those freaky ctdp guys
Great to have you in this community! Keep up the great mod-work!
could that be the reflection on the roof of the stands???
good looking shots (the Sepang ones, the other two are indeed not that impressive)
I'm really curious how it's gonna look when this post fx lighting graphical shadows thingy stuff is implemented
Could the 'revelation' be the corner workers?
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