rFactor 2 "Max" Build 998 Now Available (new demo)

Discussion in 'News & Notifications' started by 88mphTim, Aug 26, 2015.

  1. 88mphTim

    88mphTim racesimcentral.net

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    From: http://rfactor.net/web/2015/08/26/rfactor-2-max-build-998-now-available-new-demo/

    We are very pleased to release rFactor 2 Build 998! The build brings users updated Lite/SDK installers that include a number of fixes and updates for our product. For those who do not yet own rFactor 2, 998 brings a demo with Karts, Formula Renault 3.5 and the AC 427 to run around Atlanta Motorsports Park (replacing the Corvette C6.R, Formula Renault 3.5 and Silverstone Circuit in the old demo).

    This build is named for Max Angelo (Massimo Angiolucci), who was a well-known member of our internal testing team and staff.

    Gjon Camaj - Co-founder Image Space Incorporated:
    Downloads:
    DEMO VERSION installer - http://www.mediafire.com/download/t9cjnb6fs64mknp/rFactor2_DemoBuild_998.exe Download - 1.1 GB
    Lite installer - http://www.mediafire.com/download/76y8u7hjbw0obit/rFactor2_LiteBuild_998.exe Download - 316 MB
    SDK/Dev Mode installer - http://rfactor.net/web/rf2/devscorner/ Download in Dev Corner - 360 MB

    The demo version can be used to pre-install the content within it, as it will use an existing activation if you have one. The demo is content-locked to a demo series until purchase/activated.

    The lite installer contains no cars or tracks, and allows you to select what you want to install. Lite can also be used to update a recent build by installing over the top. If you are not using a recent build (last 2) it is often easier to uninstall rF2 via the Windows control panel, then install Lite.

    Demo Media:
    - https://www.youtube.com/watch?v=x9AkuBxIlMY Video lap of Kart track
    - https://www.youtube.com/watch?v=bVEPz304vM8 Lap of Roadcourse
    - http://rfactor.net/web/rf2/tracks/atlanta-motorsports-park/ Atlanta Motorsports Park profile
    - http://rfactor.net/web/rf2/cars/shelby-ac-cobra-427/ AC 427 profile
    - http://rfactor.net/web/rf2/cars/formula-renault-3-5-world-series-car/ Formula Renault 3.5 profile
    - http://rfactor.net/web/rf2/cars/karts/ Kart profile

    gJED:
    Subsequent builds (not this one) will include the https://www.facebook.com/rFactor2/p...69544.117738571610397/991380140912898/?type=1 newly announced gJED in the support/tools folder. Keep an eye on http://rfactor.net/web/rf2/devscorner/ the rFactor 2 Dev Corner in the meantime, as we will most definitely make it available before our next build.

    gJED is the new mesh and materials property editor for gMotor2-based applications. gJED allows for real-time editing of gMotor2 content created in any content editor which can export the FBX file format. Content creators are no longer tied to a single platform (3DS Max). gJED is a real-time DirectX application built using the same engine and shaders as rFactor2, and therefore has most of the same graphical options as rFactor2. Much of the operation of gJED is similar to that of the latest gMotor2 plugins for 3DS Max.

    What can you use gJED for?
    - import/merge FBX files containing mesh, material and animation information
    - load/merge GMT files directly, or SCN/GEN files and their associated GMT files
    - edit mesh and material properties in real time
    - export scene as GMT, SCN, GEN, and ANM files

    Read more about gJED in the Wiki: http://wiki.rfactor.net/index.php?title=GJED

    Update 33 (Build 998) Changelog:

    FEATURES:
    -------------
    - Added an option to the KnockoutQualifying plugin to have a fixed number of vehicles being scored in Q2/Q3/Q4, rather than have a variable number which was computed proportionally based on the number of vehicles in Q1.
    - Added the admin command /pitbyvehicle. This is similar to /pitbydriver and /pitbyteam, but finds matches to the Description in the VEH file.
    - Online map put player's icon and the icon for the car to be followed under caution in front of the others so they are easier to keep track of.
    - Juggled some suspension geometry initialization so that caster changes affect the outboard pushrod location.
    - Added results file tag <TrackData> which lists the layout MAS file.
    - Letting "virtual" cars override "Classes" & "Category" from the base vehicle file. (in a text editor, by hand.)
    - Made the key for triple-head configuration and the TGM display into a single configurable control.
    - Added onboard right track bar adjustment, which requires the HDV [SUSPENSION] setting OnboardRightTrackBarAdjustment=1.
    - Expanded multiview adjustments to allow separate side channel settings
    - Added multiview adjustment tool, toggle with ctrl-equal
    - Default pace car is Corvette
    - Made fuel adjustment in legacy HDV variable BoostEffects work on new engine model (note that using the new turbo technology already results in more fuel being consumed naturally).

    FIXES:
    -------------
    - Corrected albedo levels on several particle textures.
    - Fix for not checking mod versions when changing mods
    - Fixed an issue where a rear axle adjustment was essentially being done twice in initialization.
    - Fix for server not writing correct results when everybody leaves session.
    - An attempt to avoid the opponent car jitters that start happening after a few hours and get worse in long multiplayer sessions. This still needs to be tested (using the admin command /forwardseconds should help).
    - Fix for locale errors in config.ini
    - Corrected static ARB forces (already accounted for non-symmetric ride heights, but now accounts for non-symmetric springs and weights as well)
    - Fixed underbody scraping sound.
    - Small fix to prevent the upgrade tree list from updating the current track when not in realtime.
    - Fixed place readout and camera cycling by place in normal (i.e. non-instant) replay mode.
    - The wheels on other clients' vehicles should usually rotate at approximately the correct speed now.
    - Attempted fix for race rejoin where client still thinks vehicle is under AI control.

    MODDING / PUBLIC DEV:
    -------------
    - Added "none" to AIW editor text display options. Fixed step distance/speed not getting saved for track overrides in AIW editor.
     
  2. V.A.

    V.A. Registered

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    Thanks!!!
    RIP Max
     
  3. I_Bellett

    I_Bellett Registered

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    Thanks
    R.I.P. Max
     
  4. Damian Baldi

    Damian Baldi Registered

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    Thanks to include the fuel fix. Really appreciate.

    R.I.P. Max, my salute to his friends and family
     
  5. jose jesus

    jose jesus Registered

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    Thanks!
    RIP Max

    Enviado do meu GT-I9301I através de Tapatalk
     
  6. tjc

    tjc Registered

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    A nice touch indeed...

    Thanks.
     
  7. TJones

    TJones Registered

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    Finally something positive after these very sad days.

    Thank's to ISI, for their extra effort over the weekend, to make a release early this week possible!

    Yess !!
     
  8. hexagramme

    hexagramme Registered

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    What a beautiful tribute.
    Rest in peace, Max.
     
  9. Ronnie

    Ronnie Registered

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    Ciao Max.

    We will miss you.


    EDIT: Auto-update doesn't work yet. Is it an issue or I just need to wait for it?
     
    Last edited by a moderator: Aug 26, 2015
  10. wpthayer

    wpthayer Registered

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    Will this build be available with auto update?
     
  11. RNelson

    RNelson Registered

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    A very fitting tribute.
     
  12. Korva7

    Korva7 Registered

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    Auto-update not working here either.
     
  13. tjc

    tjc Registered

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    Auto update worked for me just now... np`s. :)
     
  14. Ronnie

    Ronnie Registered

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    Still not working here. Relaunching the launcher also didn't do the trick.
     
  15. F1 2004

    F1 2004 Registered

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    Thx ISI :)

    Driving at night with HDR is now possible. :)
     
  16. Ronnie

    Ronnie Registered

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    Good to hear. Really good.
     
  17. PRC Steve

    PRC Steve Registered

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    Expanded multiview adjustments to allow separate side channel settings.
    Added multiview adjustment tool, toggle with ctrl = Just had a play with this menu and its pretty neat.
     
  18. felirrari

    felirrari Registered

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    Thanks ISI!
     
  19. ~IsR~Barabba

    ~IsR~Barabba Registered

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    Auto-update not working

    Babs
     
  20. Woodee

    Woodee Registered

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    Patience Ronnie....PATIENCE :)

    GJED!!!! Can't wait!!! :D (Well I can.... but you know...)

    Ciao Max!
     

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