Discussion in 'General Discussion' started by Magus, Sep 15, 2016.
DX11 & VR support. hoping there is more than that neither of those are important to me.
Sweet -- Dx11+VR + rF2 +OSW ~~~~~~~ need to start saving again lol best news in sim racing for years IMO .
140 extra staff producing more and faster content release !! Oh you bloody beauty!!
I forgot about dx12 being Windows 10 only. I have Windows 10 on my racing rig so it wouldn't be that big of a deal. But I understand that a lot of people are still on Windows 7 and refused to go to Windows 10.
That's just one of the many reasons a few people clamor for Vulkan
which is just an ATI thing?
Nope, it's an evolution of OpenGL, they're targeting a range of platforms from desktop/server(Windows, Linux, etc.) to mobile (Android). You might be thinking of Mantle, which Vulkan is based off of. The new Doom game actually has a Vulkan mode. They're even planning on being able to have a mixed GPU environment as well, eventually; where you can actually have two different cards from different manufacturers (ATI and nVidia) running together (think SLI/Crossfire between manufacturers--dunno how it'll work out on the hardware end, though).
So this quote is quite interesting from Marcel Offermans over on RD:
"Just to clarify some details on the partnership: Studio 397 owns the full IP (sourcecode) and brand for rFactor 2. Studio 397 is fully owned by by Luminis. The content team from ISI moved to Studio 397. ISI still owns (and sublicenses) rFactor 1. The ISI developers in Ann Arbor are working on their next project, dubbed as "not rF3". Rogue System is also still part of ISI. "
Interesting...sounds a bit different to the ISI announcement, isn`t it?
So these guys are just going to stop doing what they are currently employed to do? I don't think so. Also have you worked out how much it costs to employ 130 people? To employ this number of people you need to sell millions of copies of your game. Will rF2 sell in the millions with DX11 and VR? I can't see it.
PR sounds a bit more general in that matter. What Marcel said is correct.
It was a number used in a tweet David, 14 will make a difference.
In a perfect world, everything would switch to Vulkan and things would be platform agnostic. Vulkan doesn't exactly have the libraries that DX has, though, and is significantly more difficult to get up to speed with. It's entirely understandable why they would just stick with DX11. Especially considering the legacy of rf2.
Look at what Luminis does on their website. They have a huge range of clients and projects. Their employees won't be all supporting rF2. But if even 5% do, it will be a massive increase over what has been the case for years now.
Sounds like Studio 397 will just be a small dev team with a lot of tools at hand.
If they are going to produce content at a quicker rate than ISI which is what they said, they need a bigger team than ISI had, especially since ISI now doesn't work on rF2 anymore. So my bet is that they will have more guys allocated to rF2 than ISI, also considering that the content artists merged from ISI into this new team.
Great. The SimExpo people get to drive the Super GT before we do
Please ISI, give us the Super GT
I am one of those lucky ones, and am grateful for the opportunity and hospitality provided by Chris and Phuoc. You guys rock!
It was an exceptional chance to drive Rf2 with a direct wheel and experience that new car. However, I don't think you've missed out on that much, as for how interesting the experience was, it was an unknown wheel, unknown set-up and hence completely different experience. How was the car? Interesting, but I've no idea how it would feel with my set-up[emoji2]
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To your calming, Marcel Offermans posted in the RD-Forum that ISI is still involved in the developement of rF2, question is how much.
I'm afraid with reduced developement time.
I had the chance to drive the Super GT, can't say anything about handling, had only two laps (out and one timed) and the configuration was totally different to mine, three Monitors, other aspect ratio, and so on. Hardware was really top end (Bodnar, Heusinkveld), three monitors. Cockpit wasn't visible.
Sadly there wasn't a chance to talk to Christopher, stand was well-frequented so he was quite busy.
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