rF2 Dev Mode crashing when loading a new track.

Discussion in 'Track Modding' started by Knightwolf, Jan 29, 2012.

  1. superkolos

    superkolos Registered

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    ok im sitting here for 30min now to import the track seems to be scaled right now? :)
    before it tooks 2min :)
     
  2. ethone

    ethone Registered

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    Did you touch the smoothing options? IIRC if you set the importer to "no smoothing" it should import quicker than if you set it to "smooth all"/"proper smoothing". Just for testing the scale no smoothing should be just fine.
     
  3. superkolos

    superkolos Registered

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    so now it works thx to ethone for the tip

    but the skyboxi doesnt work correctly :)

    [​IMG]

    and the textures looks wasched out i think...but this later
     
  4. ethone

    ethone Registered

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    The textures might be because of your ingame texture quality settings. You have to set them to a higher quality within Dev Mode, your setting from the regular rF2 does not carry over.

    Your horizon object looks severely undersized, yes. ;)
     
  5. superkolos

    superkolos Registered

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    hehe thats the skyboxi from joesvilltrack and i saw it follows everytime my camposition so if i am in tv screen it appeers in the center of the cam...


    Instance=skyboxi
    {
    Moveable=True ReflectPlane=(0.000, 0.000, 0.000, 0.000)
    MeshFile=skyboxi.gmt CollTarget=False HATTarget=False Reflect=True
    }

    something wrong there?
     
  6. ethone

    ethone Registered

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    I thought the skybox had been abandoned completely. The scn entry looks fine and if you just copied the skyboxi.gmt from Joesville I'm not sure what's causing it to be off-scale.
     

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