Realroad shader application to alternate objects

Discussion in 'Track Modding' started by Drathuu, Jul 15, 2014.

  1. R1CHO

    R1CHO Registered

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    glad you got some explanations Drathuu, so what your saying is luc with the vertex alpha set to 0, a non racesurface object with realroad set will still transition from wet to dry and so on but not marble or rubber up ????
     
  2. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    I suppose so, yes. I only checked it in the Viewer this time, but it should do just the same in game.
     

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