Real Head Motion for rf2 rebooted 1.0.3

Discussion in 'Plugins' started by magicfr, Jul 5, 2014.

  1. magicfr

    magicfr Registered

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    I'm sorry it fails on driver's swap.
    Thing is, I don't play rFactor2 anymore, well, I can still fix it once I'll have time ;)
    But, I don't have time ATM, and like a said above :
     
  2. lopsided

    lopsided Registered

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    This is off-topic but in response to the issue with Game Stock Car Extreme as I had the same issues.
    Here's what I did to make that title playable for me....
    Again, this is for GSCE
    Go to > SteamApps > common > Stock Car Extreme > GameData > Vehicles
    Now chose the car and look for the CAM file, you will be editing the bold lines in the Cockpit cam.

    LocalCam=COCKPIT
    {
    Fov=(50.000000, 50.000000)
    Clear=TRUE
    Color=(164, 218, 249)
    ClipPlanes=(0.120000, 500.000000)
    LODMultiplier=(10.00000)//1.0 is default but 10 has fixed pop up trees and loading issues for me
    MipmapLODBias=(0.00000)
    Size=(1.00000, 1.00000)
    Center=(0.500000, 0.500000)
    Flags1=(0)
    Flags2=(0)
    RadiusLimits=(0.00000, 0.00000)
    OrientationRate=(010.000000, 010.000000, 010.000000) // 999.000 is default, I have used 010.00000 with good results
    PositionOffset=(0.0, -0.0, 0.0) // for cockpit eyepoint, please change value in cockpit_info.ini file instead
    OrientationOffset=(-0.03800, 0.00000, 0.00000)
    Radius=(0.00000)
    }

    On topic, Seb/MagicFr, this is one of those plugin's that really make a huge difference and I am still appreciating all of your hard work.
    Bailey
     
  3. SripleTix

    SripleTix Registered

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    Thanks sir (and sorry for late response) I will try your solution :D
     
  4. 2ndLastJedi

    2ndLastJedi Registered

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    I'm trying to get this plugin working and am not sure if its supposed to have a on-off toggle in the plugin section in the ui menu?
    Also where are these options:

    For both head/eye angle Pitch and Roll, that will be filtered, you can choose between 4 types

    LockToCockpit : no filtering, the head will follow cockpit
    LockToWorldHorizon : the Head angle is lock to world horizon, so if , for example, you set this type for RollFilter, the head will never roll in world coordinate, the head will stay straight
    Inertia : Inertia filtering ( default ), Choose a filter Val between 0.0 and 1.0, It's my preferate choice. If you set to 0 it will be like LockToCockpit ( no filtering ) ,if you set to max 1.0 it will be like LockToWorldHorizon ( maximum filtering )
    LinearRegression : another filtering, give different result. Val filter can be above 1.0

    Taken from OP and have done everything as per installation .
    Can anyone help?
     
  5. Renato Romero

    Renato Romero Registered

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    Every day finding something new....
    I'll try this with my TrackIR and report back!
    Thank you!!!
     
  6. Martin Vindis

    Martin Vindis Registered

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    Love this plugin but I can't use it as I mostly run endurance racing with driver swaps. Is there a chance you're willing to release the source code so others can keep working on it? Maybe a github repo to fork from?
     
    Woodee likes this.
  7. Gupster

    Gupster Registered

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    A must have plugin, Thanks!
     

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