What this Apps is doing Biological facts The feel of equilibrium, acceleration, gravity, and so bumps are not feel by the eye but with the inner ear. Which is made of liquid and crystals in circular tunnels. When the inner hear feels bumps and head motion, it instinctly moves your eyes to soften/filter/remove those bumps. 2 experiences to demonstrate that. 1) when put somebody on a chair, in complete dark, you film his eyes with an infrared caemras, you turn the chair, is eyes will roll too, even if he see nothing 2) this one you can do it yourself, looks at in front of you, at your screen, now shake your head, the vision will not move. When there is conflicting information from inner hear and eye, you feel strange, it's difficult to focus on the road, and you can have nausea. What happens in a car When you are driving, you are looking the road, and all the bumps are filter/corrected by your inner ear, so the viewing of the track is smooth and it's the car cockpit that moving around you. What happens in a Sim Because you are sitting on a standing chair/seat, your head is not moving at all, so the inner ear is not working, the eye don't correct the bumps. That's make 2 issues : 1) you can't focus on the road, the road is shaking and not smooth, it's difficult to drive 2) you can get nausea because you have conflicting information from eyes and inner ear. How it should be in a Sim The camera should stayed focus on the track and not locked to car cockpit,that's what my App is doing by filtering bumps and slopes. Download RealHeadMotionRFactor2_1.0.zip to download on my website. File is on bottom, it's a google site, so don't click the file but the down arrow on the right. Instaltion 64bit Just unzip archive file, then copy RealHeadMotionRFactor2_x64.dll and RealHeadMotionRFactor2.XML to rFactor2\bin64\plugins 32bit Just unzip archive file, then copy RealHeadMotionRFactor2.dll and RealHeadMotionRFactor2.XML to rFactor2\bin32\plugins Edition JSON file in rFactor 2 player.JSON Code: "Car Vibration Mult1":0, "Car Vibration Mult1#":"Primary engine vibration multiplier affects position of cameras attached directly to the car", "Car Vibration Mult2":0, "Car Vibration Mult2#":"Secondary engine vibration multiplier affects orientation of cameras attached directly to the car", "Center Mirror Horiz":0, "Center Mirror Horiz#":"use Ctrl+Alt+Seat* controls to save by vehicle", "Center Mirror Size":1, "Center Mirror Vert":0, "Cockpit Vibration Freq1":31, "Cockpit Vibration Freq1#":"Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)", "Cockpit Vibration Freq2":37, "Cockpit Vibration Freq2#":"Secondary rate of vibration affects eyepoint orientation", "Cockpit Vibration Mult1":0, "Cockpit Vibration Mult1#":"Primary aerodynamic vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)", "Cockpit Vibration Mult2":0, "Cockpit Vibration Mult2#":"Secondary aerodynamic vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)", Put all vibration MultX to 0 Configuration Just edit RealHeadMotionRFactor2.xml Code: <RealHeadMotion><!-- Type = Inertia / LinearRegression / LockToWorldHorizon / LockToCockpit --> <Filter Name="PitchFilter" Type="Inertia" Min="0" Val="0.99" Glance="0.4" Offset="-2" /> <Filter Name="RollFilter" Type="Inertia" Min="10" Val="0.90" Glance="0.75" Offset="0" /> </RealHeadMotion> For both head/eye angle Pitch and Roll, that will be filtered, you can choose between 4 types LockToCockpit : no filtering, the head will follow cockpit LockToWorldHorizon : the Head angle is lock to world horizon, so if , for example, you set this type for RollFilter, the head will never roll in world coordinate, the head will stay straight Inertia : Inertia filtering ( default ), Choose a filter Val between 0.0 and 1.0, It's my preferate choice. If you set to 0 it will be like LockToCockpit ( no filtering ) ,if you set to max 1.0 it will be like LockToWorldHorizon ( maximum filtering ) LinearRegression : another filtering, give different result. Val filter can be above 1.0 Min : if car angle is inferior than Min value, then the filter act like a LockToWorldHorizon. Val : the filter value Glance: the max angle glance value put same value than player.JSON ( those are default value ). Offset : a fixed offset the XML is read everytime you enter the track, so you can edit while in PIT. Version 1.0.3: - DLL now load settings from same location than DLL file. 1.0.2 : - runtime library linked as static, should not need vc_redist anymore 1.0.1 : - added fixed offset param 1.0 : -rebooted version, recoded from scratch because main PC is on support, I don't have access to my main source code - add support for 64bit version
Updated 1.0.1 : - added fixed offset param What's next, I'm going to implement back my own, G forces code. If you have request , don't hesitate, I'll study if it's fit my plug and if I can do it. Cheers, ps : latest build looks way better on my ATI, card, I must try performances in triple screen though, only tested on small windows 720p to code my plug
You'r welcome. ps : tried with triple screen, get half FPS I get in AssettoCorsa with same configuration... At least now it's look as good as nvidia on ATI.
Ahh yes, I used this for quite a while, made a big difference when driving IMO. My only issue was when you go up or over a hill, the camera would get pushed down into the drivers chest or up to the roof, haha
That's strange , did you reboot? anyone else with same problem? Do you use 32bit or 64bit version of rFactor 2 ? Did you see that there's 2 package if you have windows 32bit or 64bit ? vcredist_x86.exe vcredist_x64.exe If you have a car/track combination with the new plug where it's still doing it, I'll be happy to check this, any filtering implies a bit of delay , but it should only happens when slope change, if the head is watching down the whole way you climb the slope, it's a bug, I must fix.
Hi magic, first of all thanks for the effort, and yes, same problem here, last night tried to install vcredist_x64 and x86 without result, in this moment I am reinstalling, I have W7 x64, when finished I'll be back to comment on whether it worked or not.
Well ... in my case the solution was this: vcredist_x86.exe to install the magic he shared and Reboot. Download the file, msvcr120.dll, leave the link to just uploaded the file: https://www.mediafire.com/?v8ry38573xc8bcs I copy and paste in system folders: Win 7, x32 and x64 just in case: C:\Windows\SysWOW64 <--- x64 C:\Windows\System32 <--- x32 And ready, in my case was solved, I hope that works for someone else, thank you very much for the excellent plugin magic.
Your welcome, sorry about this microsoft mess... when I'll have time , I should try GCC, for simple plug like this it would be better as it doesn't need VC redist. I just drove 3 laps at the Ring 1.5 from PLeclerc with the Houston G4 , one of the most, up/down hill track I know, and I didn't have the head "in the chest" at any time.
Thanks Seb I was truly afraid to loose this plugin which I use since my first rF2 days. Now I'm relaxed again