Gerald Jacobson
Registered
They are preconfigured. So be sure you fullfil the trigger contition to be sure there is an issue or not.
Keyboard.Shortcut.count=2 // max 20
Keyboard.Shortcut.2.modifier.virtualCode=165 // right alt
Keyboard.Shortcut.2.key.virtualCode=75 // K key
[Rule.22]
Trigger=Manual
Trigger.Shortcut=2
Event=BreakTempKey
Input1=BreakTemp
Input2=v:breakTooHot
Input3=v:breakTooCold
For the key code, in the Spotter.ini, you have an url to the web site showing all codes.
What is your trouble. When you hit (manually) RightAlt+K nothing is said?
Exactly that mate.
Keyboard.Shortcut.count=2 // max 20
Keyboard.Shortcut.1.modifier.virtualCode=165 // right alt
Keyboard.Shortcut.1.key.virtualCode=74 // J key
Keyboard.Shortcut.2.modifier.virtualCode=165 // right alt
Keyboard.Shortcut.2.key.virtualCode=75 // K key
[Main]
Events.file=DefaultEvents.ini
Rules.count=22
......
......
......
[Rule.21]
Trigger=Manual
Trigger.Shortcut=1
Event=BreakTempKey
Input1=BreakTemp
Input2=v:breakTooHot
Input3=v:breakTooCold
[Rule.22]
Trigger=Manual
Trigger.Shortcut=2
Event=TireTempKey
Input1=TireInnerLayer
Input2=v:tireTooHot
Input3=v:tireTooCold
Hi,
Can i reuse your video in the Wiki, to illustrate Shortcut+Voice recognition ?
Holy sh*! can you explain it a bit more or post a "how to"
WANT HAVE THIS ! !![]()
Please, could you please test this full Text To Speech English pack and give me feedback (acceptable or awfull)
- All sounds have been amplified, so normally you can use the default rF2 audio settings (all at 100% except opponent at 70%)
Thanks
I have reuploaded a version with this 3 sounds fixed, thanksHi Gerald,
you are doing a really great work here!!![]()
the sounds are very good for me.
the files "gap_060.wav"
"driver_nineteenth.wav"
"rc_m_best_lap_3.wav"
have a different voice.
thx alot
YesDoes ver 0.7 have the full English pack you asked to be tested already installed?
Noob question !In the folder "bin64/plugin" ?
Thank you.
this ``race engineer simulation`` is available since 2012
for example have a look to this thread
http://isiforums.net/f/showthread.p...geneer-is-working-now?highlight=race+engineer
may be with the new work of Gerald I will release an atual version of it - if more people are interested ??
[Rule.23]
Trigger=S3
Event=PlayerLaptime
Input1=Laptime
If you want the spotter tell your time when you cut the start line.
Add the two event from ISI (PlayerLaptime and the one it call) and create a new rule (if based on S3, use Laptime, if based on another trigger, use LastLaptime)
Code:[Rule.23] Trigger=S3 Event=PlayerLaptime Input1=Laptime
And don't forget to update the rules count
What do you mean by "the one it call"
Event=PlayerLaptime // Input1 will be last laptime
{
// Event properties (note that these are not applied if this event is played by another event)
Detail=1 // lap time is based on option, so this needs to be played at all detail levels
Spacing=0.0
Priority=0.5
Probability=1.0
TTL=10.0
Break=0.25
// Repeat until duration ends
Repeat=Off
Duration=0.0
// Play introduction to laptime
Volume=1.0
// Variable used to choose one File to play for this Sound (Variable compared to Value)
Variable=Random // random number from 0.0 to 1.0
{
Value=(>=0.0,< 0.5) { File=lap_time.wav }
Value=(>=0.5,<=1.0) { File=lap_time2.wav }
}
// Variable used to choose one File to play for this Sound (Variable compared to Value).
// Tenths or hundredths? Comment out the one you don't want:
// In tenths:
// Variable=Input1RoundFunc,10,60000,0 // hundreds of minutes (no valid modulus, so 1000 minutes returns 10 here)
// {
// Value=0 // only say laptime if less than 100 minutes (that's the maximum that the "LaptimeTenth" event supports)
// {
// Variable=Input1 { PlayEvent=LaptimeTenth } // pass our input1 into the played event as its input1
// }
// }
// In hundredths
Variable=Input1RoundFunc,100,600000,0 // hundreds of minutes (no valid modulus, so 1000 minutes returns 10 here)
{
Value=0 // only say laptime if less than 100 minutes (that's the maximum that the "LaptimeHundredth" event supports)
{
Variable=Input1 { PlayEvent=LaptimeHundredth } // pass our input1 into the played event as its input1
}
}
}
Like described in the wikihow is "Laptime" different from "LastLaptime" ?
[B]Laptime [/B] : your laptime of the just finished lap (if trigger S3), else it is the current laptime