[POLL] : What are the 3 things you want to see the most and the fastest progress on rF2 ?

Discussion in 'Wish Lists' started by DrivingFast, Mar 27, 2019.

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What are the 3 things you want to see the most and the fastest progress on rF2 ?

  1. Improve the "global realism": physics, driving in the rain/aquaplaning, gearbox very realistic, etc.

    82 vote(s)
    59.0%
  2. Systematic update official cars when necessary, especially in the field of Physics (also S397fromISI

    30 vote(s)
    21.6%
  3. Accelerate the creation of official cars, provided they remain of exceptional quality (realism).

    6 vote(s)
    4.3%
  4. Accelerate the creation of quality track (Zandvoort), and of exceptional quality (Nords, Sebring).

    19 vote(s)
    13.7%
  5. New competition system, improve the online experience.

    43 vote(s)
    30.9%
  6. Improve the offline experience + correct all the faults of the AI and significantly improve AI.

    57 vote(s)
    41.0%
  7. New UI + enhancement and added features.

    52 vote(s)
    37.4%
  8. Improve immersion elements : graphics, sounds, other immersion elements.

    36 vote(s)
    25.9%
  9. Performance of rF2 for all types of users + reduction of all loading times.

    37 vote(s)
    26.6%
  10. Other : please specify in your post.

    5 vote(s)
    3.6%
Multiple votes are allowed.
  1. Emery

    Emery Registered

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    The AI has been allowed to decay.
    1) Try a rolling start. Other than the first row or two, the AI can't keep up with the pace car. Used to work fine, but was broken shortly before or after S397 took over. Similar problem for restarts.
    2) Infamous binary throttle/brake operation that's been around since rF1. "Bwap, bwap, bwap, bwap, zoooom!" Reiza fixed this for AMS.
    3) S397 content releases have not included talent files thus there is no consistency about which driver is fast and which is slow.
    4) Track releases no longer carry alternate AIWs (e.g. no fwd line, no historic line, no rain line, no wide car line).
    5) 3 AI training modes with one that is broken.
    6) No method to distribute AI training files.
    7) Some endurance problems with pitting, tire strategy, etc.
    8) Multiclass passing is inconsistent. Reiza fixed this for AMS.

    There's good stuff in there, but no attention has been given to AI in a LONG time and S397 has said it will be a long time before AI gets the attention it deserves due to the current work.
     
  2. Travis

    Travis Registered

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    I believe all the listed options are of vital importance.

    I've recently culled a host of add-ons as they are no longer supported and won't be updated to the latest shaders and tyre model.

    I was surprised at the number of older mods with outdated tech.
     
  3. t0p5ecret

    t0p5ecret Registered

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    For me it's AI improvements and continually improving physics, feel and feedback.
     
    DustySticks likes this.
  4. MiguelVallejo

    MiguelVallejo Registered

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    the boys of virtua le mans also solved it in their fantastic mod of rfactor1, where the ai was simply fantastic.
     
  5. Will Mazeo

    Will Mazeo Registered

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    Isn't multiclass passing up to the track building? I mean back when I played offline in GTR2 some tracks were crap for multiclass, then there were some AIW updates for these tracks that changed everything. One of them was Daytona, a LMP1 could spend 2+ laps behind a GT, with the fix they'd pass easily
     
  6. DustySticks

    DustySticks Registered

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    Could not agree more. I constantly see people praising rF2 AI on reddit and it just tells me they don't actually use the AI offline, because if they did they would know that rF2 AI is not what it used to be. The inability of the AI to avoid destroying each other on track in multiclass races completely destroys the immersion. It's frustrating that so much attention and focus is given to online play, when I would say a good portion if not half or more of the rF2 community are offline based drivers.

    It's frustrating feeling like a second class citizen in sim racing right now if you prefer offline racing, but IMO that is the state of sim racing. Everyone wants to chase iRacing and their multiplayer success and the offline experience has suffered for it.
     
    LokiD and Nielsen like this.
  7. ElecctroEsper

    ElecctroEsper Registered

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    Gonna add I'd like to see a way to integrate plugin in replay. Would love to have custom HUD when watching/recording replays after a race.
     
  8. LokiD

    LokiD Registered

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    did this poll help I wonder :rolleyes:
     
    DaREALMastaD likes this.

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