enduser
Registered
Up to patch 1117 there's been nice graphics improvements, noticable even though i use low pp, especially as i go back and forth from ac (vanilla - no content manager) & rf2, at some point rf2 started looking noticeably better although various problems remain (shadows, lack of windscreens, totally black cabins, clouds, racegroove gaps). Since patch 1118 however there's a constant downfall, patch by patch something breaks with older non PBR materials looking bad which are 99% of mods atm.
Why don't you implement new shaders for your new tracks and leave the old ones as they were?
The terrain for example is now much more specular (shinny & bright) for what, to make it darker again, is this a joke? I don't think terrain needs metallic roughness properties and additional maps to look good but what do i know, plus it gets more and more complicated for modders to keep up with all this complexity (bye bye modding?). Instead, like it's posted in this forum before terrain shader (grass) looks very flat and that's something you could improve, also players including me would like the tires to pick up dirt, grass blades (posted before as well) would also improve the terrain in case you want to bother with improving something. Btw silverstone looks pretty bad in 2020 PBR or not, zandvoort too, terrible color balance. New fog looks like smog (completely white).
Also as a referece to this vid, which i don't find very accurate btw:
You seem to care about graphics at the moment and adress to new potentional buyers but unless you expect the whole playerbase to only play a couple of the latest and greatest DLCs with PBR, i suggest you keep the mods in good shape for this game to have any value, including the rest of the dlcs. Right now you set high dlc prices (with low base title price - big/often discounts to lure new players in) for a title of low value as it lacks in so many areas imho.
At this point i think it would be actually better if you just posted fake post-processed pics for media promo, instead of breaking dozens of well done mods we use atm.
Why don't you implement new shaders for your new tracks and leave the old ones as they were?
The terrain for example is now much more specular (shinny & bright) for what, to make it darker again, is this a joke? I don't think terrain needs metallic roughness properties and additional maps to look good but what do i know, plus it gets more and more complicated for modders to keep up with all this complexity (bye bye modding?). Instead, like it's posted in this forum before terrain shader (grass) looks very flat and that's something you could improve, also players including me would like the tires to pick up dirt, grass blades (posted before as well) would also improve the terrain in case you want to bother with improving something. Btw silverstone looks pretty bad in 2020 PBR or not, zandvoort too, terrible color balance. New fog looks like smog (completely white).
Also as a referece to this vid, which i don't find very accurate btw:
You seem to care about graphics at the moment and adress to new potentional buyers but unless you expect the whole playerbase to only play a couple of the latest and greatest DLCs with PBR, i suggest you keep the mods in good shape for this game to have any value, including the rest of the dlcs. Right now you set high dlc prices (with low base title price - big/often discounts to lure new players in) for a title of low value as it lacks in so many areas imho.
At this point i think it would be actually better if you just posted fake post-processed pics for media promo, instead of breaking dozens of well done mods we use atm.