Photoshop setting for .dds images?

Discussion in 'Modding' started by Mike Cantwell, Jan 24, 2017.

  1. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    Hi everyone,

    This is probably very simple but I am not getting it lol.

    I open a grass texture and want to de-saturate it...then I save. When back in game it is horrid with sparklies etc etc. It is the way i am saving it for sure. I have CS6 and the DDS plugin etc working.

    Thanks in advance..
     
  2. woochoo

    woochoo Registered

    Joined:
    Nov 3, 2010
    Messages:
    1,339
    Likes Received:
    3,113
    sounds like you're not saving mipmaps.
    try this:
    2017-01-24_14h06_46.jpg
     
    Mike Cantwell likes this.
  3. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070

    So simple lol. Thanks. Getting the colours looking quite natural now....
     
    woochoo likes this.
  4. lordpantsington

    lordpantsington Registered

    Joined:
    Oct 5, 2010
    Messages:
    849
    Likes Received:
    79
    Remember that DDS are lossy.
     
    Mike Cantwell likes this.
  5. Jka

    Jka Member Staff Member

    Joined:
    Jan 31, 2011
    Messages:
    954
    Likes Received:
    213
    Mr. pants got point. :)

    Mike, if you need to edit DDS file, open it to PS, make copy to new document (don't forget alpha, if texture got one...), save it to PSD. Then edit, save PSD and finally save again in proper DDS format.
    If you edit & save DDS directly, you will lose data (=quality) every time when file is re-saved to DDS.
     
    Mike Cantwell likes this.

Share This Page