Paint Guide

Discussion in 'General Discussion' started by 88mphTim, Feb 9, 2013.

  1. Magzire

    Magzire Registered

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    Installed the plugin but i can't find the DDS option when i try to Save AS.

    Edit:
    Weird after reboot.. it shows now
     
  2. Ryno917

    Ryno917 Registered

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    Is there a listing anywhere with the DDS file specifics of the different files? I remember that the menu icons don't use a "normal" DXT5 or DXT1 setting. IIRC the Cube maps also have a different setting, but I can't recall what it is either.

    Can anyone post all the different types of DDS files that the engine will recognize? As far as I know this information can't be pulled from the default files, as far as I can tell anyways.

    [EDIT] I found the Cub Map setting to be a general setting; DXT1, no alpha, set Cube Map in the drop down.
     
    Last edited by a moderator: Sep 4, 2013
  3. starrlio

    starrlio Registered

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    Hello,
    What is the naming for all skin parts ?
    (Window, windscreen, inside plate, rim wheel)
    For instance my main skin is called xx_alt.dds.
    Thanx.
     
  4. redapg

    redapg Registered

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    I have a question.
    How do i get a "Shadow map" for a template.
    It's a little bit difficult to explain what i mean, but as an example, i took this image which was postet by Tim:
    [​IMG]

    What i mean is, that the yellow parts have some kind of shadow.
    I've seen that before on a rF1 template, there it has been a layer with only the shadow and transparency.

    Maybe someone can tell me how to make it and if i can do it by using photoshop or 3DSMax.
    Or a link to a tutorial would be helpful too.
     
  5. Ryno917

    Ryno917 Registered

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    If you have a black and white blank template, you could keep on a layer above all of your painting layers and set it to 'multiply.' If you don't have a blank one, you'll have to ask the vehicle's author to provide one.
     
  6. redapg

    redapg Registered

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    What do you mean with "a black and white blank template"?
    Do you have an example or tutorial how to make it?

    And maybe i wasn't clear enough, but i want to know how i can make a "shadow map" by myself.

    I have a vehicle in 3DSMax.
    And when i e.g. make Unwrap UVW/edit, i can make the wireframe in 3DSMax.
    But what i'll have to do to get some kind of "shadow map"?

    Remember, i've said that i have seen a transparent layer which only was the shadow, in an existing template (unfortunately i can't find it anymore). And this must have been made with 3DSMax i think.
    But how?
     
  7. Aslambek

    Aslambek Registered

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    Hello,
    Question! - how to remove the logo Marussia?!
    Skins are not displayed correctly (
     
  8. Aslambek

    Aslambek Registered

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    Hello,
    Question! - how to remove the logo Marussia?!
    manual Skins are not displayed correctly (
     
  9. ciprox

    ciprox Registered

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    Hi,

    something new from Tim how do remove the logos out of the high res marussia skin?
    thx
     
  10. DA

    DA Registered

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    Agree with you Aslambek. We need remove logos Marussia for drivi on our custom skins. :(
     
  11. 1959nikos

    1959nikos Registered

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    I went through all this thread but I couldnt find answers to the following:

    When I painted Spark F3, I made an ALTEXTRA0 dds file and inside of cockpit was painted the same colour of the body.
    I tried the same with Eve F1 but it didnt work.
    Lets say the skin was nikosALT.dds and I did a nikosALTEXTRA0.dds too.
    Nothing, it didnt work.

    Is it possible to paint the wheel rims of the Eve? How do you name the file then?

    BTW in previous builds I could rotate the car in Tuning. Now I cannot.
     
  12. Ryno917

    Ryno917 Registered

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    In the EVE cars (At least, in the F2) the inside texture is not an 'extra' texture, so it doesn't work with that system afaik.

    Same here, I believe, the rims are not set up as an 'extra' texture afaik.

    There's a tuning scene called something like 'preview image' or something to that effect; this scene does not rotate. Try one of the other ones. :)
     
  13. 1959nikos

    1959nikos Registered

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  14. 88mphTim

    88mphTim racesimcentral.net

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    Just an FYI, changes coming in the skin area to make sharing/using easier (and outside of the rfcmp) for cars. That's why I haven't been too active in this thread lately as I've been pushing them the other way. :)
     
  15. Hazi

    Hazi Registered

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    +1000 thx
     
  16. jamesowen

    jamesowen Registered

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    Tried GIMP 2.8 but can not save as dds . Tried for hours but no joy even though it seems easy for everyone else. What am I missing?
     
  17. Nimugp

    Nimugp Registered

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    I have used GIMP in the past as well, and you can't save as dds as far as I know. I always used a 'psd to dds'-converter (which I found via google). Worked for me. Now using photoshop though ;)
     
  18. Heimdal

    Heimdal Registered

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    GIMP can export images in dds format. I have made a number of new skins using it, not very good, but thats my artistict ability not the software. You do however need to download a plugin first, a search on google will find it. A search on this forum will all find some helpful advise (that's what I did) as GIMP works slightly differentlt to Photoshop. :)

    Sent from my AN9G3 using Tapatalk 4
     
  19. jamesowen

    jamesowen Registered

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    Thanks, I'll give it a try.
     
  20. jamesowen

    jamesowen Registered

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    Ok, thanks.
     

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