I have a question.
How do i get a "Shadow map" for a template.
It's a little bit difficult to explain what i mean, but as an example, i took this image which was postet by Tim:
What i mean is, that the yellow parts have some kind of shadow.
I've seen that before on a rF1 template, there it has been a layer with only the shadow and transparency.
Maybe someone can tell me how to make it and if i can do it by using photoshop or 3DSMax.
Or a link to a tutorial would be helpful too.
If you have a black and white blank template, you could keep on a layer above all of your painting layers and set it to 'multiply.' If you don't have a blank one, you'll have to ask the vehicle's author to provide one.
Hey, how can I fix that in the Marrussia the old logo no longer shine through?
http://abload.de/img/grab_0000bsex.jpg
Hello,
Question! - how to remove the logo Marussia?!
manual Skins are not displayed correctly (
I went through all this thread but I couldnt find answers to the following:
When I painted Spark F3, I made an ALTEXTRA0 dds file and inside of cockpit was painted the same colour of the body.
I tried the same with Eve F1 but it didnt work.
Lets say the skin was nikosALT.dds and I did a nikosALTEXTRA0.dds too.
Nothing, it didnt work.
Is it possible to paint the wheel rims of the Eve? How do you name the file then?
BTW in previous builds I could rotate the car in Tuning. Now I cannot.
just an fyi, changes coming in the skin area to make sharing/using easier (and outside of the rfcmp) for cars. That's why i haven't been too active in this thread lately as i've been pushing them the other way.![]()
Tried GIMP 2.8 but can not save as dds . Tried for hours but no joy even though it seems easy for everyone else. What am I missing?