[REL] Nordschleife3 v3.00

First i need say you Tosch, DJC and mianiak doing great job further improving this track. Every release is better in terms of fidelity. Nonetheless i need say this last one is very hard on eyes, contrast sharpnes and reflections are very strong, to strong IMO, also sky is glowing white, very unnatural looking. But for sreenshot and night racing i guess is great as it can be. Hope you will not take this as criticising as otherwise i just love what you four done till now.

The track comes with hdr profiles. I have adjusted all materials to work best with these profiles. The automation profile can't create a realistic lighting, especially for the VLN layout, because of the low sun elevation in October.
 
The track comes with hdr profiles. I have adjusted all materials to work best with these profiles. The automation profile can't create a realistic lighting, especially for the VLN layout, because of the low sun elevation in October.

The 'natural' profile for the tourist autumn layout is so gorgeous man. Golden light, pure beauty. :)
 
I don't care what the cynics say... I'm am totally in love with the look of this sim.
I've never seen anything quite like it in terms of life and gritty, "unpolished" (a compliment in my world, mind you!) realism.

Don't get me wrong, I know it's "polished" in the sense that a huge amount of work has gone into it.
It's in a more general sense, I feel, where everything doesn't look as artificial and digital, like many other sims/racing games.

I love it!

GRAB_011.JPG
 
First i need say you Tosch, DJC and mianiak doing great job further improving this track. Every release is better in terms of fidelity. Nonetheless i need say this last one is very hard on eyes, contrast sharpnes and reflections are very strong, to strong IMO, also sky is glowing white, very unnatural looking. But for sreenshot and night racing i guess is great as it can be. Hope you will not take this as criticising as otherwise i just love what you four done till now.

Has nothing to do with materials or reflections, it's just that automation HDR is more or less unusable in cockpit. Change the view to bumper cam (or use HDR profile) and you see all whiteness is gone. ISI mentioned few weeks ago they are tweaking HDR to look better in cockpit, some interesting changes, unfortunately they tend to come at slow pace.

The track is as good as ever, 1.99 was already fantastic in terms of graphics, no problems to report.
 
can anyone put up another download of this? Mediafire is extremely slow this morning. It will take 6 hours to complete the download. I'll be 70 by then. :(
 
mm.. very nice pic hex :)

I know that corner like I know "virtually" all the other corners ..it's the last hiccup where 8 minutes of intense concentration can all go tits up :p

Tosch & DJ, thanks again.. those trees do look amazing, & each lap is like a tiny adventure, it's just special :o
 
Yes, thank goodness trees were paid close attention (with awesome results) for a track with thousands of trees. If the standard ugly ones were used, it would distract from all the hard work put into the realism of all of the man-made elements.
 
The look of the trees in thos two screenshots are unbelievable...

I'm speechless.... THANK YOU guys for your work

DJC had the ingenious idea to create a gmt file that includes all tree materials and place it at the beginning of the scn file (later loaded gmt's don't overwrite the material settings). We have no max files and 3dSimEd can't export billboards (messed up rotation axis), which makes working on the trees almost impossible. With that solution we were able to put all season textures (trees, bushes, etc) in one central folder instead of having a set of textures in each layout folder (smaller filesize). As a nice side effect I could improve the material settings (specular reflection) of the trees without destroying the forests. It's a bit tricky, because you need good bump maps and some time to create suitable spec maps, but when it all comes together it can look very good.
 
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