no reflectioons visible in devmode after update68??

Discussion in 'Car Modding' started by Anonim, Mar 15, 2012.

  1. Tommy78

    Tommy78 Registered

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    I had the same problem before, but i can fix it. You need to check the vertex color and illumination. Sometimes switch from white to black. I don't know why, but when i changed both to white solved my problem.
     
  2. websta

    websta Registered

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    Hmmm, I'm sure i've seen that very same thing, not sure how I fixed it, maybe it was naming my main carbody material to 'WCCARBODY' in max befoe export
     
  3. bison160

    bison160 Registered

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    vertex colors/alphas? If they were black for some reason on body, that could cause that effect.
     
  4. ennisfargis

    ennisfargis Registered

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    Problem fixed.

    RF2_2.jpg

    It was the vertex colour/illumination thing.
    Thanks for pointing me in the right direction.
    It would have taken me an age to find :confused:

    It seems there is a problem with Max2010 and vertex colours.
    http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=14043553&linkID=9241177

    Cheers
     
  5. Johannes Rojola

    Johannes Rojola Registered

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    Is this 1972 Torino? What mod are you building?
     
  6. ennisfargis

    ennisfargis Registered

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  7. websta

    websta Registered

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    OK, back to poor reflections in devmode issue.
    I downloaded Putnam Park, I followed the install instructions and installed this map, I then followed further instructions to install in dev mode, extracting the mas files to verious directories, but no Putnam park showing in dev mode?
     
  8. D1Racer

    D1Racer Registered

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    Did you edit the search paths in the .SCN file?
     
  9. websta

    websta Registered

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    I cant find a .scn file, there was no mention of a .scn file in the maps install instructions?
     
  10. D1Racer

    D1Racer Registered

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    .SCN file is in Putnam_Long MAS file. edit the search paths to match your folder structure and it will work in dev mode.
     
  11. websta

    websta Registered

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    SearchPath=.
    SearchPath=Putnam
    SearchPath=Putnam\Putnam_Long
    SearchPath=Putnam\PutnamMesh
    SearchPath=Putnam\PutnamTextures

    These paths were already there in the .scn file
    Still nothing showing in devmode
    My directories are the same as in the .scn file
     
  12. D1Racer

    D1Racer Registered

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    Well it should be showing up. Once I have extracted all .MAS files to their directories all I have had to do is check the .scn search paths and it works in dev mode.
     

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