The big TV's which are in game and dotted around the track showing the race do not display correctly in VR. I am using a pimax headset which requires the json tweak to account for none parallel displays. Perhaps the TV render isnt accounting for this, or perhaps it affects all VR and in which case might it be better to display only one rendered eye on the screens? Also when using "hidden area mask" this can be seen on the TV screens again as a black area - so perhaps zooming in on the TV render to avoid this would be a good idea also?